Fire Emblem: Three Houses Classes Guide – Requirements, Weapon Skills, Mastery, Recommended Classes

There are 5 different class types in Fire Emblem: Three Houses. These are based on a progression system in which each class is based on a specific level and the player changes class when he/she goes to a higher level. The abilities of each class vary and change when you move to a new class by passing the Certification Exam. Our FE: Three Houses Class Guide lists the skills of every class at each level and requirements – if any.

Fire Emblem: Three Houses Classes

There are six types of classes in Three Houses. Each of these class types includes unique classes that boast their weapon skills, class abilities, and unlock requirements.

It’s also important to know that some characters are more suited to certain classes.

In this guide, we have detailed everything you need to know about different classes in Fire Emblem: Three Houses and the requirements that you need to fulfill to unlock these classes.

Trainee Classes

These classes are for players who just started the game. They have no real requirement and are instantly accessible.

Class Title Requirements Abilities/Description
Commoner None No real abilities. Can only use very basic magic. Lowest stats but balanced.
Noble None No real abilities. Can only use basic magic. Lowest stats but balanced.

Beginners Classes

This class becomes accessible at Level 5.

Class Title Weapon Skill Requirements Abilities/ Description
Fighter Axe, Bow, Brawl D or higher in all weapon proficiencies High Strength
Soldier Lance Lance level should be D or more Great Speed, High Skill, High Strength, High resistance to Magic
Myrmidon Sword Sword level should be D or more Great Speed
Monk Reason, Faith D or higher in both proficiencies Can use Magic, High resistance to Magic

Intermediate Classes

These are accessible at Level 10.

Class Title Weapon Skill Requirement Abilities/ Description
Archer Bow, Sword Rank C or higher with Bow High Skill, +1 Increase to maximum bow range
Armored Knight Heavy Armor, Axe, Lance Rank C or higher with Axe and Rank D or higher with Heavy Armor High HP, Strong Physical Defense
Brigand Axe, Brawl Rank C or higher with Axe High HP, Strong Physical Defense
Brawler Axe, Brawl Rank C or higher with Brawl Fights barehanded with a gauntlet while no weapons equipped. Great speed. Only for male characters.
Cavalier Sword, Riding, Lance Rank C or higher with Lance and Rank D or higher with Riding Can move again after making a move.
Mercenary Sword, Axe Rank C or higher with Sword High HP, Great Strength, Great Speed
Dark Mage Reason, Faith Dark Seal. Rank C or higher with Reason. Can use Magic. Can use Miasma Delta double the usual amount. Reduces enemies avoid by 20 during combat. High Magic resistance, High Magic Damage. Only for Male characters
Thief Bow, Sword Rank C or higher with sword Can steal gold and items from enemy units. Locktouch: Can open locked doors and chests without keys High HP, Great Speed, Great Strength
Priest Reason, Faith Rank C or higher with Faith Can use Magic. High Magic resistance.
Mage Reason, Faith Rank C or higher with Reason Can use Magic. Controls Fire. High Magic resistance.
Pegasus Knight Sword, Lance, Flying Rank C or higher with Lance and Rank D or higher with Flying Canto: Can move again after making a move. +10 Evasion High Magic resistance. For female characters only. Weak against bows.

Advanced Classes

Accessible at Level 20.

Class Title Weapon Skill Requirement Abilities/ Description
Hero Sword, Axe Rank B or higher with Sword and Rank C or higher with Axe. +5 Might when Sword is equipped. When you have less than half of you total HP, you always attack first. Great Strength, High speed. Only for Male characters
Fortress Knight Axe, Lance, Heavy Armor Rank A or higher with Axe and Rank B or higher with Heavy Armor. +5 Might when Axe is equipped. -5 Combined weight of equipment. High Physical Defense
Paladin Sword, Lance, Riding Rank b or higher with Lance. Rank B or higher with Riding. Canto: Can move again after making a move. +5 Might when Lance is equipped. Immune to Terrain damage. High Physical strength, Great Defense, High Magic resistance.
Grappler Brawl Rank A or higher with Brawl +5 Might when Gauntlet equipped. High Speed, High skill. Male characters only.
Warlock Faith, Reason Rank A or higher with Reason +Might when Magic equipped. Can use double the usual amount of Black Magic spells. High Magic damage, High Magic resistance. Effective against enemies with high Physical Strength.
Bishop Faith, Reason Rank A or higher with Faith Can use double the usual amount of White Magic spells. +10 White Magic recovery. Immune to Terrain damage, High Magic resistance, and can heal using Magic.
Dark Bishop Faith, Reason Rank A or higher with Reason. Dark Mage qualification. Miasma Delta: Doubles the number of uses. Hex: -20 Avoid to adjacent enemies during combat. Demon Blow: +6 Magic during combat initiated by the user. High Skill, High Magic Resistance. Male characters only. Effective against enemies with high Physical Defense.
Wyvern Rider Axe, Lance, Flying Rank B or higher with Axe. Rank C or higher with Flying. Canto: Can move again after making a move. +5 Might when Axe equipped. Weak against Bow and Magic.
Swordmaster Sword Rank A or higher with Sword +5 Might when Sword Equipped +10 Critical Rate with Sword High Physical Strength, High Speed
Assassin Sword, Bow Rank B or higher with Sword and Rank C or higher with Bow. +5 Might when Sword Equipped Lockdown: Can open locked doors and chests without keys Silent Step: Less likely to be detected by enemies Instant Kill, High Speed, High Skill
Warrior Axe Rank A or higher with Axe +5 Might when Axe Equipped +10 Critical Rate with Axe High HP, High Physical Strength
Sniper Bow Rank A or higher with Bow +5 Might when Bow Equipped +1 increase to Maximum Bow range High Skill, High Physical Strength

Master Classes

Accessible at Level 30.

Class Weapon Skills Requirements Abilities/Description
Falcon Knight Sword, Lance, Flying Sword: Rank A or higher. Lance: Rank A or higher. Flying: Rank A or higher. Canto: Can move again after making a move High Magic Resistance, Weak against Bows. Only female characters
Wyvern Lord Lance, Axe, Flying Lance: Rank A or higher. Axe: Rank A or higher. Flying: Rank A or higher. Canto: Can move again after making a move Weak against Bows and Magic
Mortal Savant Sword, Reason Sword: A or higher. Reason: A or higher. Canto: Can move again after making a move Can use Magic and do High Magic damage High Sword damage
Great Knight Lance, Axe, Heavy Armor Lance: A or higher. Axe: A or higher. Heavy Armor: A or higher. Canto: Can move again after making a move High Physical defense
Bow Knight Lance, Bow, Riding Lance: A or higher. Bow: A or higher. Riding: A or higher. Canto: Can move again after making a move High Physical Strength, High Skill, High Movement
Dark Knight Lance, Reason, Riding Lance: A or higher. Reason: A or higher. Riding: A or higher. Canto: Can move again after making a move. Can use Magic.
Holy Knight Lance, Faith, Riding Lance: A or higher. Faith: A or higher. Riding: A or higher. Canto: Can move again after making a move. Can use Magic.
War Master Axe, Brawl Axe: A or higher. Brawl: A or higher. For Male characters only
Gremory Reason, Faith Reason: A or higher. Faith: A or higher. Effective against enemies with high Physical Defense. Female characters only.
Dancer Sword, Authority Sword: A or higher. Authority: A or higher. Dance: Unit can do another turn. Can do average levels of Sword and Magic damage. Female characters only.

Exclusive Classes

Class Title Weapon Skill Requirements Abilities/Description
Lord Sword, Lance, Authority Sword: Rank D or higher. Authority: Rank C or higher. Charm: Bonus accuracy and Avoid for allies within a 3 square radius. High HP, High Speed, High Skill Only for Edelgard, Dimitri and Claude.
Armored Lord Axe, Authority, Heavy Armor TBA Only for Lord Classes. Strong Authority and Axe Proficiency
Emperor None You will automatically receive this in Part 2 when Edelgard gets the twin-headed eagle heavy armor. Only for Edelgard.
Great Lord None Automatically acquired in the main story after Dimitri acquires the Battle Gear of the King of Lions from Rodrigue. For Dimitri Only.
Barbarossa None Automatically acquired after Claude acquires the Silk Dragon Armor from Nardel during the main story. For Claude only.
Enlightened One None You will automatically receive this in Part 1, Chapter 11 For Byleth only. High Stats, Uses Magic. +5 Strength/Might when Sword equipped. Experience bonuses of +3 to Sword, +2 to Brawl, +3 to Faith and +3 to Authority. Immune against Terrain damage. Sacred Power (Mastery Bonus): Adjacent allies deal more damage and have -3 damage reduction upon them.

Class Tips

By the time you reach level 30 and become a Master Class, you can see all the classes and have an understanding of their respective requirements and benefits.

You can start assigning skills at this point as well so we recommend you do so in accordance with your preferred class.

Allocate skills in a way that makes your team match your preferred playstyle and strategy. For example, if your usual strategy is to lure enemies out before pouncing on them then be sure to have units with high defense.

That’s all the classes in Fire Emblem: Three Houses. This guide will be updated as more information comes in.