Modern Warfare Optical Zoom Takes Inspiration From Ghosts, Here’s Why

One of the changes that’s going to be in the upcoming Call of Duty: Modern Warfare game is the changes made to the Modern Warfare optical zoom mechanic. Specifically, players will now be able to see around their scope when zoomed in, rather than the rest of the world being blacked out.

According to Joel Emsile, art director at Infinity Ward, the reason that optical zoom in this game allows you to retain some situational awareness, and unlike other Call of Duty games, is actually something that happens when you’re aiming down a scope.

The reason that this mechanic had previously been in one of Infinity Ward’s previous games, Call of Duty: Ghosts, is because the studio was making use of a picture-in-picture setup in order to ease up the load on the game’s aging engine.

Specifically, Ghosts’ method of zooming was rendering the same big of environment twice, and the second was rendered at a lower fidelity. Normally actual zooming is reserved for big, beefy computers, thus the stress put on the engine in Ghosts.

Since the new Call of Duty Modern Warfare is going to be using a brand new engine, the Modern Warfare optical zoom mechanic can actually be used to further enhance the game’s realism. Emsile said that the normal “black borders” setup always bugged him.

Previously, the reason behind the black borders of the scope was because the developers had to literally push the camera forward in order for players to get a good look through their scopes. However, in the new Modern Warfare you’re seeing actual magnification, rather than camera trickery.

If Infinity Ward is able to do this with the Modern Warfare optical zoom, one can only imagine how good the actual game is going to look. Modern Warfare will be coming out on the Xbox One, Playstation 4, and PC on October 25.