CD Projekt RED has been sharing Cyberpunk 2077 details more frequently since E3. Quest director Mateusz Tomaszkiewicz has now talked about buildings how they offer unique ways of traversal.
Tomaszkiewicz vaguely discussed the buildings in an interview about Cyberpunk 2077. “The city. of course, is not only the landmass but also the buildings,” he said. “There is a number of them that you can enter. Not all of them, but a number of them you can enter that we have prepared content for. They have levels, and you can traverse these levels in different ways. This adds a lot of space to the city, I would say.”
CD Projekt Red previously made massive maps for their games. But let’s understand what this statement means for Cyberpunk 2077. In addition to moving horizontally, the players will traverse the map vertically as well.
Combined with the fact that Cyberpunk 2077 is not going to have procedural generation, this makes sense. This way, the developers could focus on increasing the depth of the open world rather than just the size.
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberwar, skillset, and playstyle, and explore a vast city where the choices you make shape the story and the world around you.
Cyberpunk 2077 release date is April 16, 2020, for PC, PlayStation 4, and Xbox One. The game is massive in size and while its file size is yet to be confirmed, PlayStation Store leak says it comes in at 80GB on PS4.