Breath Of The Wild Sequel Happened Because Nintendo Had Too Many Ideas

One of the biggest surprises of E3 was the fact that The Legend of Zelda: Breath of the Wild, one of Nintendo’s most popular games ever, would be getting a sequel. The Breath of the Wild sequel came about in a very interesting way, too: Nintendo had too many ideas.

Originally, The Legend of Zelda: Breath of the Wild had a fairly sizable amount of DLC, mainly consisting of content packs and one story pack that went into the background of each of the other Champions, Revali, Urbosa, Mipha, and Daruk, that originally fought the Calamity alongside Link.

There was also the Trials of the Master Sword pack, but it appears that there was too much other story that the development team wanted to tackle to fit into the game. Hence the reason for the Breath of the Wild sequel coming out.

The sequel, which appears to focus, for now, around a resurrected Ganondorf attempting to escape his prison beneath Hyrule Castle, hasn’t gotten much focus due to Nintendo wanting to keep it under tight secrecy. However, it has big shoes to fill considering how the original game was.

Breath of the Wild was the largest Legend of Zelda game ever, with a massive open map and plenty of small settlements, Sheikah Dungeons, and other areas to explore, with many characters to meet and enemies to fight as well.

So, what the sequel will involve will most likely take place in the same Hyrule, but maybe with a lot of changes, especially since this takes place several years after the ending of the original game. We might see new NPCs, new towns, new enemies and allies, and even new characters.

Either way, with all of the ideas that were too big for DLC, hopefully the Legend of Zelda: Breath of the Wild sequel will be just as good, if not better, than the original game when it (hopefully) comes out on the Nintendo Switch.