Fallout 76 was undoubtedly a disaster of a gargantuan scale. But now, Bethesda Studio Director Todd Howard is learning from past mistakes and says that he’d rather have a small, focused team than a large, unfocused one working on a project. He also said that he’d rather not rush future Bethesda games’ development like Elder Scrolls VI and Starfield.
In a recent IGN Unfiltered Podcast, Bethesda Game Studios director Todd Howard talked about Starfield, Elder Scrolls 6, Fallout 76, Terminator, and more.
During the interview, Todd Howard talked about developing a game can often times feel more business focused rather than focusing on creativity of it.
“There’s always business stuff, like how much is it going to cost, but once you have a hit they don’t give you a blank check but they ask you what you want to do next.”
Todd Howard also says there’s always a tremendous amount of expectation from development studios like Bethesda Game Studios. Fans are constantly expecting a new title and it can oftentimes be stressful coming up with ideas for the next big thing. Whenever a studio is trying to rush out title after title each year, the creativity of the development team always suffers.
“I’ve always been rather conservative, at least compared to our competitors. I’d rather spend longer with less people than put 1,000 people on a game and try do it quickly,” Howard said.
This could be one of the reasons why Bethesda’s Fallout 76 was poorly received.
“We [Bethesda] knew we were going to have a lot of bumps. That’s a difficult development; a lot of new systems and things like that. ‘Hey, we’re going to try this new thing.’ Anytime you’re going to do something new like that, you know you’re going to have your bumps; you know a lot of people might say, ‘That’s not the game we want from you.’ But we still want to be somebody that’s trying new things.
That was a very difficult, difficult development on that game to get it where it was …a lot of those difficulties ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we’re going to get some criticism on it. A lot of that–very well-deserved criticism.”
Todd Howard also talked about Starfield, Bethesda’s upcoming Sci-Fi game. Starfield was first shown at E3 2018. Since then, we only learned bits and pieces of information, and not a full Starfield gameplay trailer.
“I will say this. I like when you really see the game to when it’s out [to be] as short as possible. As short as people will let me,” he said.
In a separate interview with Gamespot, Todd Howard talked about Bethesda’s goal with Starfield and how they are developing it.
“Our goal is it has its uniqueness where it stands up with Fallout and Elder Scrolls and Starfield, and it’s its own thing. We spend a lot of time on tone. Not just game flow, but how does it feel so you look at it and say, ‘That’s Starfield’ versus Star Trek or Star Wars.”
Unfortunately, we didn’t get to see any major Starfield info at E3 2019 but we can still expect Bethesda to show it at future events. Bethesda is now seemingly focusing more on quality than a quick release date with Starfield’s development.
Starfield is in development by Bethesda Game Studios for PC, Xbox One, and PlayStation 4 with no announced release date.