Here’s How The Vehicle Recall System Would Work In Cyberpunk 2077

CD Projekt RED’s latest ambitious game, Cyberpunk 2077, is set in the futuristic metropolis of Night City, Northern California. It is a vast open sandbox that is highly detailed and full of choices. With a city designed to be large enough for the player to roam around, Cyberpunk 2077 will also have a variety of futuristic vehicles such as motorcycles and cars. So what happens when the player leaves their main vehicle somewhere and moves on in Cyberpunk 2077 world?

In their post-E3 2019 interview with VG247, Cyberpunk 2077’s lead quest designer Pawel Sasko explained that players can call their vehicles almost anytime.

“The same that happens with Roach,” said Sasko. Roach basically refers to all of the horses used by Geralt of Rivia in the Witcher games. Players can call Roach back when they wander far away. Roach was an integral part in the Witcher games especially The Witcher 3: Wild Hunt. Trophies gained from contracted monsters also appear tied to Roach’s saddle.

Sasko further explained:

“So basically, because those cars are equipped with AI, if you call it, you can see the car driving towards you. So you can see when it arrives, basically. You can see as your motorcycle arrives, you can see as your car arrives. So you can just leave it wherever you want, it can go somewhere, just call it, and AI makes it like ‘bzzt!’, he drives by and waits for you.”

The Vehicle Recall System isn’t new in games though. A lot of open world titles have this feature. As said earlier, this was something Geralt could do in the Witcher games. We have also seen this in Shadow of the Colossus. The protagonist of Shadow of the Colossus, Wander, could call his horse Agro at almost any time in the open world.

The game would then teleport the horse near but at some distance from the player. The horse would then run towards the player as if it ran all the way.

Another game to do something similar was Rocksteady’s Batman: Arkham Knight. Batman can call his Batmobile any time in the open world of Gotham. The Batmobile would be teleported behind the scenes and then drive itself to appear as if it made the entire journey.

It is likely Cyberpunk 2077 will do something similar. The car would teleport someplace close and then drive itself the rest of the way. It will appear as if the car has made the entire journey.

“We’re still discussing, you know, if you can own all the cars, or some of the cars, because there are a few gameplay things, because the driving model for the cars, it just has to be crisp,” Sasko said. “It’s going to be plenty. And thing is that you can swap those cars, so you can decide ‘okay that’s my main car, that’s my motorcycle that I’m driving with’.”

Since the developers are “still discussing” recalling vehicles in Cyberpunk 2077, we can expect a variety of things to happen. After all, Cyberpunk 2077 is an RPG all about player choices.

If you’re wondering about the Cyberpunk 2077’s PC specs, the gameplay demo was running on these specs. John Wick star Keanu Reeves is also going to be a part of Cyberpunk 2077, playing as a “rebel” and someone who stands for “principle.

Cyberpunk 2077 is being developed by CD Projekt RED. Pre-orders for Cyberpunk 2077 are now open with an April 16, 2020 release date for PlayStation 4, Xbox One, and PC.