Phil Spencer Explains How Project Scarlett Will Handle Higher Frame Rates

Microsoft’s next-generation gaming console, Project Scarlett, will handle up to 8K resolution with 120FPS. This is the most powerful console we have heard of so far. However, many are skeptical about Microsoft’s claim of high frame rates at higher resolutions. We have seen bold claims for the console before but they overpromise and under-deliver.

To answer the skeptics head of Xbox Phil Spencer did an interview. He explained what they plan to do in partnership with AMD. According to Spencer, all previous consoles, even Xbox One X, had one problem and that’s the CPU. Microsoft plans to take the burden off of the CPU and make sure every component works as intended without any bottlenecks.

The goal is to increase the fidelity of video games and for that, they plan to unburden the GPU as much as possible.

Can we really start to get to frame rates where the visuals that are great on-screen are matched by the way the game feels and how smooth it plays? Which was really looking at CPU performance and the growth in CPU and what we could put in. Traditionally, consoles have been heavy GPU, very light CPU. So we were working with AMD on technologies and what their CPU road map looked like. You can see this on X and even S, experimenting with variable refresh rates. So much of your refresh rate, your game loop, and having this synchronization between those things really helps create buttery controls in a game.

While working with AMD Microsoft landed on a CPU, memory, bandwidth, and SSD that allows for faster data stream.

Working with AMD, we were able to hit CPU, memory, bandwidth, and even SSD that was going to allow us to stream data fast enough to get to frame rates where we felt like the increased visual fidelity would be matched by the feel that we would be able to bring. And that was a design goal that we set for ourselves with Scarlett.

Microsoft’s Project Scarlett is releasing next year during the Holiday season. Xbox Scarlett hardware specs  and features as far as we know are:

  • 8K gaming
  • framerates of up to 120fps in games
  • ray-tracing
  • variable refresh rate support
  • SSD that also acts as a virtual RAM
  • Backward compatibility
  • AMD’s Zen 2 and Radeon RDNA CPU

Microsoft has created a new generation of SSDs that are primed to boost the performance of Xbox Scarlett by 40x over the Xbox One. Microsoft will hand over powerful hardware to developers so it will be up to them to utilize it properly for their games.

EA is already developing new hair rendering technology for PS5 and Xbox Scarlett.