As disappointing EA Play 2019 was it had its moments. FIFA 20 was one of the games showcased by Electronic Arts at the event among Star Wars Jedi Fallen Order, Apex Legends and more. Developers gave an in-depth look at the game especially at the Volta Football mode in FIFA 20.
The details revealed by EA Sports were a lot and many of you might have missed the important ones. So let’s break down the FIFA 20 Volta Football mode along with the improvement to the gameplay and overall game design.
For years FIFA fans were asking for a new FIFA Street title. While we still aren’t getting it but EA Sports has merged the FIFA Street with its mainline FIFA 20 title in the form of Volta Football mode. Not only that, Volta Football mode is the highlight for the upcoming title.
In FIFA 20 Volta Football mode the matches are stripped down to just 5v5. While the number of players is reduced in turn the gameplay is faster and variant. Only your imagination is the hurdle between you and victory.
This mode comes at the cost of FIFA Journey mode, which is the story-driven mode featured in the last two FIFA Games. Is it worth it? That remains to be seen until FIFA 20 releases for PC, Xbox One and PlayStation 4.
FIFA 20 Volta Football mode itself is divided into two game modes “Kick Off” and “World”. Kick Off mode is simple, it will let you play as any of the real-world football players in Volta matches.
As for the “World” Volta Football mode, players will create their own custom character which can be male or female.
However, character customization doesn’t end there as players will have a ton of options like tattoos, footwear, and clothes as bringing your personality are also part of the Street Football and EA Sports aim to deliver it in FIFA 20.
This year, we are embedding a whole new experience with VOLTA Football into the game that reflects how many footballers started out their careers in the streets.
“This is a unique aspect of the sport that gives our players an experience unlike anything they have ever seen before.
Every year EA showcases the advancements it has made in graphics and visuals. Strangely, during EA Play 2019 EA Sports did no such thing. However, the developers gave us a lot of details and glimpses of these changes and what these gameplay changes mean for FIFA 20 players.
EA Sports has implemented changes and tweaks to AI defending, Dribbling, passing, penalty kicks, Times Finishers and more. Here is a breakdown what’s new in FIFA 20 gameplay and how it will affect your play style.
Football Intelligence This the combination of tweaks and features that affect the ball, play of the ball and off the ball. Meaning the physics of the ball has been tweaks which grant players more time on the ball.
Overall it will result in more one-0n-one encounters and emphasizes on players controlled defending. This will allow players to be more immersed in the game and the match itself. Off the ball players will spread across the field realistically.
As I mentioned, the physics of the ball in FIFA 20 is also tweaked. This results in the spin of the ball affecting its trajectory. Not only that, the part of the footwear that hits the Football has its own associated physics effect. This results in the ball moving realistic throughout the field.
Dribbling Dribbling has also been improved for FIFA 20 and EA Sports is calling it Strafe dribbling. This gives you more directions which attacking your opponents, meaning more opportunities can be created.
This particular feature will come in handy if you are playing with fast-paced players allowing you to lure our opponents and then attacking at the right moment.
Penalty Kicks And Free Kicks
EA Sports has tweaked the penalty kick system while the Free Kick system is completely revamped for FIFA 20. With these new systems, it will be easier for players to pull off great goals and it provides you with more control over the spin of the ball.
Passing FIFA 20 will also see changes to its passing system. FIFA 20 passing system features increased accuracy meaning how you pass the ball will dictate how fast it will go and if it will reach its target.
180 degrees passes will be slower compared to direct passes and will be easier to intercept. On top of all this there are two kinds of passes “Dinked passes” and “Driven Pass-and-Go”.
- User Controlled ‘Dinked’ Passes will be a new option for ground and through passes. ‘Dinked’ passes are slightly elevated passes used to avoid a defender’s leg. These types of passes will no longer be contextual and will only happen if executed manually through this new mechanic.
- Driven Pass-and-Gomechanic will be enabled as another passing option, resulting in a stronger pass-and-go and more mobility/positioning while attacking. As a result of this change, the “manual passing” mechanic that was available through this button-combo (L1/LB+R1/RB+Pass) will no longer be available in the future.
Timed Finishing This feature allows players to take advantage of timing windows to make accurate shots. Here is a brief rundown of the tweaks made to Timed Finishing.
- Green Timing Window for timed shots will be reduced (from 2-4 frames to 2 frames for all shots), which will make it harder and require more skill to perform.
- Timed Shot Accuracy will be tuned to result in slightly less precise shots, although Green Timed Shots will still be more accurate than ‘non-timed shots’.
- Difficult 180° shots will be tuned to result in less powerful shots, even when timed perfectly.
- Renewed Defending System the defending systems are being renewed, with revised positioning and adjustment to the cadence and flow on the pitch. Manual defending will be emphasized and result in more rewarding results for those who do so.
- Planned Tackling is a new system that favors manual tackling by making sure that the defender that tries the tackle does so in a favorable context to your team (like recovering the ball or kicking the ball to a nearby teammate when tackling, for example).
- Contain and Secondary Contain Effectiveness will be reduced, keeping the positioning of players/AI Teammates at a further distance and having a slower reaction to directional changes from the dribbler, rarely resulting in an auto-tackle or an auto-block. This will make manual defending not only more effective, but also more rewarding.
- Improved Jockey System will be implemented with more agility and precision, rewarding players that decide to take control of their defenders.
1v1 shooting Consistency
- 1v1 Shooting Accuracy will be improved, resulting in more shots on target and better consistency in easy situations inside the box.
- Open Goal Situations will also be addressed, and will see players being rewarded for 1v1 situations and creating greater chances of scoring “easy goals” – as pointed out in many community examples.
- Goalkeeper Reactions will also be tuned – specifically against 1v1 situations – resulting in less ‘superhuman’ reactions, which will humanize the goalkeepers movements and result in better scoring opportunities for the attacker.
- Outside of the Foot Shot situations will be improved and should only happen for players with the Outside of the Foot trait.
- Shot Elevation/Power Tuning will allow for low powered shots to result in shots similar to Driven Shots, creating more consistency, and resulting in better scoring opportunities.
Chained skill moves This features from FIFA 19 has been tweaked for FIFA 20. Now the game will take into account the “error to consecutive skill moves, increasing the likelihood of the player losing control of the ball”.
The longer and the complex the shots will be, the more they will be prone to error and increases the chance of player losing the control of the ball.
Realistic Goalkeeper movement With this feature, manual goalkeeping will be a bit slower and the Goalkeeper will have realistic movement. Using “right-stick manual movement will now have to commit to a direction, enhancing the risk/reward element”.
Volley Crossing and shooting
- Increased Difficulty and Error – Crosses coming from lob balls/volleys will have less accuracy and more variable results.
- 2-Player Headers will have more variety as players jumping/colliding for the ball mid-air will make it more difficult for the attacker to score in such situations.
- Decreased Volley Shot Accuracy – Shots originating from a volley shot will have less accuracy and more variable results.
Seems like EA Sports really want to change how players play FIFA games and its quite evident from the number of changes, tweaks, balances new features, and the new Volta Football mode FIFA 20 is bringing. FIFA 20 will launch on September 27, 2019, for PC, Xbox One and PlayStation 4.