No video game developer out there is pristine. There always has to be a balance of pros and cons in today’s world. This includes CD Projekt Red, a company that a lot of players hold up on a shining pedestal as an example of what every developer should be like.
However, even CD Projekt Red has its flaws. Specifically in the way that they supposedly treated their employees during work crunch hours. The company has most recently been known for working on the highly anticipated Cyberpunk 2077, a game that’s still far from over.
Regarding the development of Cyberpunk 2077, studio manager Marcin Iwinski spoke about how putting in extra hours at work aren’t mandatory.
“We’ve been working toward it for some time already. We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example—but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested.”
The E3 demo was a 40 minute long stream of Cyberpunk 2077 gameplay from a playable build that obviously had a lot of work put into it. Considering CD Projekt Red announced the game in 2012, one can assume that the game didn’t have any crunch time put into it. It doesn’t have the added pressure of a fixed release date either.
Even Rockstar came under fire until they made overtime non-mandatory, so it goes to show that even the giants behind GTA aren’t immune to community backlash.
CD Projekt Red has garnered attention for bad worker etiquette in the past. It’s only recently that the word has started spreading to the West as well. These poor conditions have been further hinted by the migration of Cyberpunk 2077’s director to Activision Blizzard.
See the full story coverage on CD Projekt Red working conditions here.