PlatinumGames Head Says Microsoft Shouldn’t Be Blamed For Scalebound

PlatinumGames announced Scalebound during E3 2014. After that, the game slowly started to fade away. Many looked towards PlatinumGames in hopes of seeing more news regarding the game but nothing came. Scalebound was delayed multiple times due to development problems with both PlantinumGames and Microsoft.

That eventually lead to Scalebound being cancelled back in 2017. The cancellation news was met with heavy disappointment from fans and hate towards Microsoft, which promised to release the game on time. It seems PlatinumGames doesn’t put the entire blame on Microsoft.

In a recent interview with VideoGamesChronicle, PlatinumGames’ head Atsushi Inaba said it “wasn’t easy” to watch as publisher Microsoft received the majority of fan backlash after the game was cancelled.

“Both sides failed,” Inaba said. He also expressed his regrets by saying the game “didn’t do all of the things that we needed to do as a developer”.

“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed,” he said.

He also spoke about the areas that were lacking during the development process and things that could’ve been done better by saying:

“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”

It wasn’t all bad for the studio though. According to the Inaba, both PlatinumGames and Microsoft learned from there mistakes and went on further to create other games.

“At the bare minimum, it’s unique for us as a title in so much as we feel that we didn’t do all of the things that we needed to do as a developer,” he said. “There were a lot of painful lessons, but that helped us grow as a studio.

Inaba went on further to say that the studio doesn’t “like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure.”

Inaba finished off by saying that “maybe” PlatinumGames announced the game too early. Perhaps waiting a bit until they had created something solid would’ve been a better strategy and Scalebound wouldn’t have been cancelled.

On the other hand, Inaba disagreed by saying that the cancellation wasn’t the reason why PlatinumGames moved towards self-publishing with its two new in-development game IPs.

Even though fans will never get their hands on Scalebound, Platinum’s upcoming games like Babylon’s Fall, Bayonetta 3, and Astral Chain might just be the thing the studio needs to redeem themselves. Let’s see what happens.