2017’s Scalebound Cancellation Not Microsoft’s Fault, Says Platinum Games

The Scalebound cancellation that happened back in early 2017 shouldn’t be blamed on Microsoft, says Atsushi Inaba of Platinum Games. Inaba said that while Microsoft got a lot of the blame, a good portion of it also lies on Platinum itself due to it being their responsibility to actually develop the game.

Scalebound was first announced at E3 2014, and was about a young man named Drew who suddenly found himself in a new world called Draconis. Bonding himself to a dragon named Thuban, the two had to work together in order to save both their worlds, fighting monsters and humans in equal measure.

The game not only included flight and dragon-vs-monster combat, but also co-operative play with other versions of Drew in order to fight particularly massive bosses. However, the game never materialized and was later announced to be cancelled in 2017 despite multiple gameplay previews.

The game’s cancellation was another kick in the teeth for Platinum Games, which had been getting by on third-party licensed games of varying quality and had been looking for Scalebound to get them off the ground again.

While many blamed Microsoft for the Scalebound cancellation, Platinum itself, according to Inaba, shares its own portion of the blame. While he apparently did not go into specifics on what exactly went wrong to result in the game being cancelled, he did say that both sides shared the blame.

Inaba also confirmed that the game would not be getting revived, to address a rumor several months ago that the game was getting revived and coming to Nintendo Switch. While we’ll never know exactly what the game would have been like if it were completed, the Scalebound cancellation at least gave Platinum room to make other games like Nier Automata.

While Scalebound never seeing the light of day is something that a lot of gamers likely regret, hopefully Platinum’s upcoming games like Babylon’s Fall, Bayonetta 3, and Astral Chain help to scratch that itch.