Mortal Kombat 11 Scorpion Guide – Moves List, BnB Combos, Strengths, Weaknesses, Fatalities, Brutalities

Scorpion, alongside many others, has always been the face of Mortal Kombat series. Bringing his signature moveset and flair to MKXI, Scorpion is a force to be reckoned with.

MK11 saw some tweaks made to the character alongside some subtle changes. In this Mortal Kombat 11 Scorpion Guide, we’ll go through everything you need to know about picking up Scorpion and earning those Flawless Victories.

Mortal Kombat 11 Scorpion

Let’s first talk about some of the strengths and areas where Scorpion truly shines. He’s quite agile and despite having simple to execute abilities, he can dish out a lot of damage.

His signature chain-attack and teleportation abilities remain unchanged. Try to utilize your teleport ability if an enemy is throwing heavy strikes on you. Once you’ve successfully dodged, make sure to counter-attack with your simple-to-execute combos.

Weaknesses

When it comes to Scorpion’s weaknesses, the problem is that his combos are well-telegraphed and can easily be predicted. When going against a Scorpion, try to look out for his various mix-ups and strings. Don’t get caught off-guard and you should do well.

On the other hand, when playing as Scorpion, try not to be too obvious and make sure you’re well-versed with the entirety of his moveset. Try to be as unpredictable as you can and be relentless.

How to Play Scorpion

When playing as Scorpion, try to catch players off-guard by trying out new combos, practicing new variations, and generally try to be less predictable.

To increase pressure on the enemy, try to teleport but be careful as not to overdo because an above-average player can easily punish it. Scorpion has some really quick and effective Normal(s) and strings. Therefore, try using them between combos and try to maintain aggression.

With that out of the way, let’s look at Scorpion’s moves list, Brutalities, Fatalities, and more he brings to MKXI.

Brutalities

Brutalities Input Effects
The Klassic Down Triangle Stop blocking attacks during the final round and hold Triangle. Last hit must come from an uppercut.
Spine Ripper L1 Try to land three throws and hold L1 during these throws. Last hit must come from a Back Throw.
Crispy d/f + X Try to hold X during hit. Last hit must come from Demon Breath.

Special Moves

Attack Input
Spear b, f + 1/X/Square
Hell Port d/b + 3/A/X
(Air) Hell Port d/b + 3/A/X

Fatal Blows (Get Over Here)

  • d + LT/L2 + RT/R2

Basic Attacks

Attack Input
Straight Punch 1/X/Square
Gut Slice b + 1/X/Square
Low Jab d + 1/X/Square
Specter Strike 2/Y/Triangle
Rising Cut b + 2/Y/Triangle
Rising Spear d + 2/Y/Triangle
Hinge Kick 3/A/X
Flip Kick b + 3/A/X
Flick Kick f + 3/A/X
Side Strike d + 3/A/X
Step Kick 4/B/Circle
Scorpion Sting b + 4/B/Circle
Shin Strike f + 4/B/Circle
Quick Kick d + 4/B/Circle

Jumping Attacks

Attack Input
Hell Hook 1/X/Square
Straight Stab 2/Y/Triangle
Devil Kick 3/A/X or 4/B/Circle
Spear Stab u + 1/X/Square or u + 2/Y/Triangle
Corkscrew Kick u + 3/A/X or u + 4/B/Circle

Getup Attacks

Attack Input
Rising Blade u + 2/Y/Triangle
Spear Slice u + 3/A/X
Rising Blade u + 2/Y/Triangle
Spear Slice u + 3/A/X

Throws

Throw Input
Toward Throw LB/L1 + b or b + 1/X/Square + 3/A/X
Back Throw LB/L1 or 1/X/Square + 3/A/X
Forward Roll Escape f + LT/L2
Away Roll Escape b + LT/L2
(Air) Breakaway d + RT/R2

Combo Attacks

Attack Input
The Damned 1/X/Square, 1/X/Square
Torment 1/X/Square, 1/X/Square, 2/Y/Triangle
Eternal Vengeance b + 1/X/Square, 4/B/Circle
Haunted b + 1/X/Square, 4/B/Circle, 1/X/Square
The Killing b + 1/X/Square, 4/B/Circle, 3/A/X
Banished 2/Y/Triangle, 1/X/Square
Dark Soul 2/Y/Triangle, 1/X/Square, 2/Y/Triangle
Fallen Ashes f + 3/A/X, 4/B/Circle
Inner Demon f + 4/B/Circle, 2/Y/Triangle
Soulless f + 4/B/Circle, 2/Y/Triangle, 3/A/X