World War Z Skills Guide – How to Unlock

Saber Interactive’s World War Z is unique from most zombie games because it features many different classes. Each of these classes comes with its own levels and sets of unique skills. Our Skills Guide details all of them.

World War Z Skillls

We’ve prepared this handy World War Z Skills Guide which breaks down of all the classes available in World War Z and their skill lists so that you can pick the ones you like most.

Gunslinger

If you’re someone who prefers to go in guns blazing then this is the class for you. You’re given an arsenal of weapon damage and ammo-boosting perks which you can use to decimate the army of the undead.

Gunslinger Skills

Gimme A Reason: Start with a frag grenade and compact SMG. Movement has no effect on weapon accuracy. Recoil effect is reduced.

Level Skills Effects
1 Fire In The Hole Frag Grenades Can Kill 25% more targets.
2 Impact Grenade Frag grenades explode on impact.
3 Power Nap Equipped weapons automatically reloads after 10 seconds.
4 Swapping Mags Reload speed increased by 25% on all weapons.
5 Front line Supply Headshots made with primary or secondary automatically restores 5% rounds to the magazines.
6 Adrenaline Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds.
7 Heavy Metal Starts with improved MAGS machine gun that deals 25% more damage and has 25% more ammo. All MAGS Machinegun pickups improved.
8 Gunner Start with sporting carbine PAC-15.
9 This is My Rifle Start with the ARK-103 Assault Rifle.
10 Seek And Destroy All active special zombies within a radius of 20 meter will be automatically marked.
11 Bounty Hunter Deal 25% more damage to special zombies.
12 Wheatgrass Health increased by 25%.
13 Sleight of Hands Switch weapons 50% faster.
14 Gun Fanatic Draining primary and then secondary weapons magazines automatically reloads primary weapon.
15 Last Resort While both primary and secondary weapon magazines are dry you can do two more melee strikes without fatigue and damage 1 more target with each melee strike.
16 Rage Mode When pinned down you will automatically rise up and push your attacker back (does not affect special zombies).
17 Welcoming Committee Stationary machine gun ammo increased by 25% for all teammates.
18 S890 Start with a S890 shorty in your secondary weapon slot.
19 Senjata Start with a Senjata PDW in your secondary weapon slot.
20 My Bad Friendly fire damage reduced by 50%.
21 Deep Pocket Carried ammo capacity for Primary and secondary weapons increased by 25%.
22 Desperado Pistol damage increased by 25%.
23 Free Refill Restore 1% of primary weapon ammo for each kill made with equipment.
24 Work Bell Max Number of frag grenades increased to 3.
25 Executioner Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge.
26 Eagle Eye 50% chance to refill one frag grenade by kill special zombies with headshots.
27 Annihilator Primary, secondary, and Heavy deal 15% more damage.
28 Switcheroo Switching between primary and secondary weapons increases firearm damage by 25% for 3 seconds.
29 Thrifty Reloading a weapon with less than 25% ammo in a magazine provides a 25% firearm damage boost for 5 seconds.
30 Warface Killing 25 zombies in a rapid succession grants 50% firearm damage boost to the entire team for 20 seconds.

Hellraiser

Hellraisers solve their problems with explosives. LOTS of explosives. They come armed with C4 and other tools for effective crowd control.

Hellraiser Skills

Demoman: Start with C4, Shotgun, and Hailstorm MGL.

Level Skills Effects
1 Throwing Arm Throw distance of a C4 increased by 50%.
2 Here Kitty C4 will attract zombies for 5 seconds after being planted.
3 Not Today You may become incapacitated 1 additional time before dying.
4 Welcome Mat Claymores can kill 25% more targets. Start with claymores.
5 Green Fingered Planting speed of claymores increased by 50%. 10% chance to plant Claymore at no cost to your equipment. Start with Claymores.
6 Welcoming Committee Any mortar used by you or teammates can kill 25% more targets.
7 Unshakeable Self inflicted explosive damage reduced by 60%.
8 Direct Blast You deal 100% more damage to zombies with all explosives.
9 Nimble Thumbs All shotgun reload speed increased by 50%
10 Demolition Squad Explosive equipment can kill 25% more targets. Applies to whole team.
11 Bounty Hunter Deals 25% more damage to special zombies.
12 Wheatgrass Health increased by 25%.
13 Walk Softly Start with a S890 Shotgun.
14 Tooled Up Increase claymore capacity to 4 and C4 to 3.
15 Pickpocket Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge.
16 I’ll Take That Killing a special zombie grants 25% chance to refill one equipment charge.
17 Free Refill I Restores 1% of primary weapon ammo for each kill made with equipment.
18 Free Refill II Each kill made with equipment restores 1 rounds to your primary weapon magazine.
19 Third Hand Killing 15 zombies in rapid succession instantly reloads your primary weapon.
20 Hollywood Explosive and fire damage to yourself and teammates reduced by 30%.
21 Scorched Earth Claymore and C4 will set nearby areas on fire.
22 Deep Pockets Carried ammo capacity for heavy weapon increased by 25%.
23 Hole Punch Shotgun Range increased by 50%.
24 Senjata Start with a Senjata PDW in your secondary weapon slot.
25 Thumper Start with the Thumper GL in your secondary weapon slot.
26 Heavy Rain Start with improved hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickup improved for you.
27 Knock Knock Start with a breaching charge.
28 Job Satisfaction Killing 15 zombies in rapid succession grants a temporary health boost.
29 Predator Killing special zombies boosts firearm damage by 50% for 10 seconds.
30 Technician C4, Claymore Landmines and MGL can kill 25% more targets.

Medics

Armed with a Stim Pistol, Medics can heal their allies from a distance.

Medics Skills

Booster Shot: Start with a stim pistol, compact SMG, and free Medkit. Using Medkit on a teammate also apply 25% effect on you.

Level Skills Effects
1 Doctor In The House Medkit heals 10% more.
2 Triage Apply Medkit 50% faster.
3 Sugar Coated Healing a teammate with a medkit also grants them a temporary health boost.
4 Patch Up Restores 30% health to teammate after reviving them.
5 Paramedic Revive speed increased by 50%.
6 Pick Me Up Any teammate revived by you will gain a temporary health boost.
7 Big Pharma Max Number of Stim Pistol charges increased to 4.
8 Painkiller Stim Pistol gives 25% more temporary health and its effects last 50% longer.
9 Empathy Using the Stim Pistol on a teammate will also apply 50% of its effect to you.
10 Tenacity All incapacitated team members will stay alive for 30% longer.
11 Second Wind 25% chance to regain 25% health and keep going instead of becoming incapacitated (cooldown 60 seconds).
12 Wheatgrass Health increased by 25%.
13 Navy Seal Start with SMG TMP5.
14 Efficiency 25% chance of using a Medkit without depleting your supply.
15 Good Karma Using Medkit on a teammate will also apply 50% of its effect to you.
16 Combat Medic Killing 15 zombies in rapid succession gives 10% chance to receive a Medkit.
17 Free Hugs 25% chance of using the Stim Pistol without depleting its charge.
18 Pickpocket Killing 15 zombies in rapid succession gives 25% chance to refill on equipment charge.
19 I’ll Take That Killing a special zombie gives 50% chance to restore one equipment charge.
20 Fighting Chance Using the Stim Pistol on a teammate who is pinned will get them to their feet.
21 Forgive to Forget Friendly fire damage reduced by 25% for all team members.
22 In The Zone Using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds.
23 Fighting Pit Firearm damage increased by 25% when your whole team have more than 50% health.
24 Battle Surgeon Stim Pistol heals 10% of health in addition to the boost effect.
25 What Was in That? Stim Pistol effect gives 4 additional melee strikes without fatigue for 20 seconds.
26 Secret Ingredient Stim Pistol grants additional masking effect lasting 5 seconds.
27 Lobotomy Restore 2 rounds in magazine for each headshot made with SMG.
28 Swapping Mags! SMGs’ reload speed increased by 25%.
29 Adrenaline reload speed increased by 50% when health is below 25%.
30 Doctor’s Bag Medkits used by you and your teammates restore 10% more health.

Fixer

The most versatile class. They start out with an explosive ammo case and several teammate ammo-restoring perks to make sure that your team rounds to spare.

Fixer Skills

Mule: Start with Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates.

Level Skills Effects
1 Kickback When a teammate uses your Supple Bad there is a 20% chance you will also gain explosive ammo.
2 Armory Using a Supply Bag gives a 15% chance to restore one equipment charge.
3 Paramedic Revive speed increased by 50%.
4 Night Owl Masking grenades grant an additional temporary health boost. Start with Masking Grenades..
5 Side Effects Masking Grenade gas is lethal to zombies. Start with masking Grenades.
6 Stand By Me Increase firearm damage by 50% for 10 seconds when reviving or unpinning a teammate.
7 Knock Knock Start with breaching charges.
8 Give ’em Hell Reviving a teammate grants explosive ammo for both of you.
9 Cloakroom Revive a teammate grants masking effect for 3 seconds for both of you.
10 Please Stand Up If everyone in a team is incapacitated or pinned by a zombie then the fixer is able to stand up.
11 My Round I Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates.
12 Wheatgrass Health increased by 25%.
13 Gunner Start with Sporting Carbine PAC-15.
14 One for the Road Max masking grenade capacity increased to 2 and Supply Bag capacity to 2.
15 Pickpocket Kill 15 zombies in rapid succession for a 25% chance to refill your equipment by one charge.
16 Scavenger 25% chance to restore one equipment charge by killing a special zombie.
17 Instant Replay Anyone that uses your supply bag restores 20% of their primary weapon ammunition.
18 Under The Table Anyone entering masking grenade gas cloud restores 20% of primary weapon ammo.
19 Go Get ‘Em Reviving a teammate will restore 15% of primary weapons ammunition for you and your teammate.
20 Efficiency Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 5 seconds.
21 Lighting Hands All semi automatic rifles’ reload speed increased by 25%.
22 Powershot All semi automatic rifles gain increased penetration.
23 Casull 6 Start with a Casull 6 in your secondary weapon slot.
24 Fourth of July Supply Bag contains 25% more explosives ammo.
25 Shadow Walker Masking Grenade effect duration increased by 3 seconds.
26 Darkness Falls Masking Grenade gas cloud duration is increased by 3 seconds. Start with Masking Grenades.
27 My Round II Increase carried ammo capacity for heavy weapons by 10% for all teammates.
28 Bandolier Mortar and Stationary machine gun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team.
29 The Big Five O Start with improved BF25 Payload Rifle that deals 25% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved.
30 Corporate Power Nap Unequipped weapon automatically reloads every 10 seconds for all teammates.

Slasher

Use your blade to elegantly slash through enemies with your melee attacks. This class gives you increased melee damage and comes with a handy taser to electrify zombies.

Slasher Skills

Shock Troops: Start with Stun Gun and compact SMG. Perform additional melee strikes before becoming tired. Melee strikes damage two targets instead of one.

Level Skills Effects
1 Nimble Push radius from melee attacks increased by 50%.
2 Crowd Control Movement speed penalty when zombies are very close reduced by 100%.
3 All Elbows The Number of zombies required to pin you down is increased from 8 to 12.
4 Rooted Stun Gun effect duration increased by 100%.
5 Juiced Up Increase stun gun range by 50% and target count to 20.
6 Zeus Stun gun damage increased by 100%.
7 High Voltage Take 90% less friendly fire from bullets while performing melee attacks.
8 Bullet-dodger Take 50% less damage while performing melee attacks.
9 With My Last Breath Melee strikes damage 1 more target when health is below 25%.
10 Slice and Dice You and all teammates can perform more melee strikes (+2) before becoming tired.
11 Trophy Hunter Deal 25% more damage to special zombies.
12 Wheatgrass Health increased by 25%.
13 Silent Killer Start with an TMP5 SMG with silencer upgrade.
14 Vigour Killing 10 zombies in rapid succession with a melee weapon grants temporary health boost.
15 Cloak And Dagger Killing 10 zombies in rapid succession with a melee weapon grants a masking effect.
16 Third Hand Killing 10 zombies with melee attacks in rapid succession instantly reloads your primary weapon.
17 Shock Therapy You will not become fatigued when melee attacking zombies electrified by the stun gun.
18 Heavy Metal Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved..
19 Battle Cry Automatically stand up from being pinned after 5 seconds.
20 Executioner I Perform 1 more melee strike before becoming tired. Melee damage increased by 50%.
21 Executioner II Perform 1 more melee strike before becoming tired. Melee damage increased by 50%.
22 Samurai Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds.
23 Bloodlust Killing special zombies with a melee weapon will increase firearm damage by 50% for 10 seconds.
24 Spare Batteries Max capacity for stun gun charges increased to 4.
25 Pickpocket Killing 15 zombies in rapid succession gives 25% chance to refill one charge to your equipment.
26 Loan Shark Killing a special zombie gives a 25% chance to restore one charge to your equipment.
27 Flash Sale Using the stun gun restores 1% of your primary weapons ammunition for every target you stun.
28 Swapping Mags!  SMGs’ reload speed increased by 25%.
29 Adrenaline Reload speed increased by 50% when health is below 25%.
30 Blade Master Melee strikes damage 1 more target.

Exterminator

This is the pyromaniac class. You’ll be armed with Molotov cocktails and increased fire damage. The result: Lots of crispy zombies and fried chicken.

Exterminator Skills

Firestarter: Start with molotov and shotgun. You deal 25% more damage to zombies during swarm attacks.

Level Skills Effects
1 Pyromaniac Molotov’s fire damage increased by 50%.
2 Hangover Molotovs burn 50% longer.
3 Crowd Control Push radius from melee attacks increased by 50%.
4 Rage Mode When pinned down you will automatically rise up and push your attackers back (does not affect special zombies).
5 All Elbows Movement speed penalty when zombies are very close reduced by 100%.
6 Rooted The number of zombies required to pin you down is increased from 8 to 12.
7 Dragon Hide fire resistance increased by 90%.
8 Heavy Metal Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved.
9 Heavy Metal II Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved.
10 Bandolier Mortar and Stationary Machine Gun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team.
11 Deep Pockets Carried ammo capacity for primary and secondary weapons increased by 25%.
12 Wheatgrass Health increased by 25%.
13 Rifleman Start with ARK-103 Assault Rifle.
14 Green Fingered Planting speed of Claymores is increased by 50%. Claymores can kill 25% more targets. Start with Claymore.
15 Fire Trap Claymore explosions set fire to surrounding area. Star with Claymore.
16 Combat Engineer 20% chance to restore an expended Defense kit.
17 Second Wind 100% chance to regain 25% health and keep going instead of becoming incapacitated.
18 Job Satisfaction Killing 15 zombies in rapid succession gives 100% chance to gain temporary health boost.
19 Cloak and Dagger Killing 15 zombies in rapid succession grants masking effect for 3 seconds.
20 Hollywood II Explosive and fire damage dealt to yourself and your teammates reduced by 50%.
21 Broad Shoulders heavy weapon ammo capacity increased by 25%.
22 Bullet Rain All fully automatic weapons’ reload speed increased by 25%.
23 Third Hand Killing 15 zombies in rapid succession instantly reloads your primary weapon.
24 Party at my Place Maximum molotov capacity increased to 3 and claymore capacity to 4.
25 Pickpocket Killing 15 zombies in rapid succession gives 25% chance to refill one charge to your equipment.
26 Thrifty 15% chance of using the claymore or molotov without depleting an equipment charge.
27 Know-how Molotovs and claymores can kill 25% more targets.
28 Hot Sauce Molotov’s splash damage increased by 50%.
29 Ghost Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned).
30 Daredevil When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigue is increased by 2.

These are all the World War Z Skills in the game. If there is anything else that you would like to add, be sure to let us know!