Anno 1800 Buildings Guide – All Buildings, Costs, Dimensions

In this Anno 1800 Buildings Guide, we’ve listed of all buildings in the game that are divided according to the types of the working class like Farmers, Artisans, Engineers, etc. We share all the peculiar details including the description for the buildings, their construction, maintenance costs as well as the dimensions of the plot.

Anno 1800 Buildings

Anno 1800 divides its buildings to two different designs i.e. the Old Buildings and the New Buildings. Between these two types of settlements and service centers established, 7 different social groups are covered.

These are Farmers, Workers, Artisans, Engineers, Investors and over to the side of the New World buildings: Jornaleros and Obreros.

Farmers Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Dirt Road Connects buildings and allows for transportation of goods. 3 Credits N/A N/A
Marketplace A place that provides your inhabitants with all the necessities of daily life. 500 Credits
10 Timber
20 Balance 5×6
Farmer Residence Your residents live here. Residents provide income and workforce. 2 Timber N/A 3×3
Small Warehouse Accepts and distributes goods from and to your production buildings. 500 Credits
10 Timber
20 Balance 5×5
Lumberjack’s Hut Produces 1t of wood in 00:15. 100 Credits 20 Balance
5 Farmers
4×4
Sawmill Produces 1t of timber in 00:15. 100 Credits 10 Balance
10 Farmers
3×4
Fishery Produces 1t of fish in 00:30. Requires free coastline. 100 Credits
2 Timber
40 Balance
25 Farmers
5×6 and 5×16
Potato Farm Produces 1t of potatoes in 00:30. Requires potato fertility. 100 Credits
2 Timber
20 Balance
20 Farmers
3×3
Schnapps Distillery Produces 1t of schnapps in 00:30. 100 Credits
2 Timber
40 Balance
50 Farmers
3×4
Sheep Farm Produces 1t of wool in 00:30. 100 Credits
2 Timber
20 Balance
10 Farmers
3×3
Framework Knitters Produces 1t of work clothes in 00:30. 100 Credits
2 Timber
50 Balance
50 Farmers
4×4
Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500 Credits
4 TimberTmbs soon enough!E into the bonkers and crazy fun cooperative shooter that we just can’
25 Balance 3×5
Pub Provides a public service for your residents. 500 Credits
10 Timber
20 Balance 4×6
Grass Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Bush Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Poplar Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Fully Grown Tree Ornaments generate a small amount of attractiveness for the city. 75 Credits 1×1

Workers’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Paved Street Improves street connections and allows for faster transportation of goods. 5 Credits
1 Brick
N/A N/A
Clay Pit Produces 1t of clay in 00:30. Requires resource deposit. 500 Credits
4 Timber
10 Balance
50 Workers
5×5
Brick Factory Produces 1t of bricks in 01:00. 500 Credits
8 Timber
20 Balance
25 Workers
5×5
Trade Union Masters of their craft improve nearby productivity from here. 2500 Credits
25 Timber
5 Brick
50 Credits 4×4
Pig Farm Produces 1t of pigs in 01:00. 500 Credits
4 Timber
40 Balance
3 Attractiveness
30 Farmers
3×4
Slaughterhouse Produces 1t of sausages in 01:00. 500 Credits
4 Timber
5 Brick
80 Balance
5 Attractiveness
50 Workers
3×4
Quay Beautifies your harbour area. Requires free harbour area. 5 Credits
1 Brick
N/A N/A
Sailing Shipyard Builds ships. Requires free coastline. 10000 Credits
20 Timber
25 Brick
100 Balance

100 Workers

6×15
Depot Increases overall storage capacity by 50 tons. Requires free harbour area. 2500 Credits
10 Timber
10 Brick
20 Balance 4×10
Harbourmaster’s Office Allows you to influence your harbour buildings. Requires free harbour area. 2500 Credits
20 Timber
10 Brick
50 Balance 4×4
Mounted Guns Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. 2000 Credit
10 Timber
20 Brick
5 Weapons
10 Balance 4×4
Cannon Tower Defends the harbour from enemies. Medium range and accuracy. Requires free harbour area. 4000 Credits
10 Timber
10 Brick
8 Steel Beam
10 Weapons
30 Balance 4×4
Sailmakers Produces 1t of sails in 00:30. 500 Credits
8 Timber
10 Brick
75 Balance
50 Workers
5×5
Grain Farm Produces 1t of grain in 01:00. Requires grain fertility. 500 Credits
4 Timber
20 Balance
20 Farmers
3×4
Flour Mill Produces 1t of flour in 00:30. 500 Credits
4 Timber
5 Brick
50 Balance
10 Farmers
3×4
Bakery Produces 1t of bread in 01:00. 500 Credits
4 Timber
5 Brick
60 Balance
50 Workers
3×4
Church Provides a public service for your residents. 2500 Credits
20 Timber
25 Brick
50 Balance 6×8
Rendering Works Produces 1t of tallow in 01:00. 500 Credits
4 Timber
5 Brick
4 Steel Beam
40 Balance
5 Attractiveness40 Workers
3×3
Soap Factory Produces 1t of soap in 00:30. 500 Credits
4 Timber
5 Brick
4 Steel Beam
50 Balance
5 Attractiveness
50 Workers
4×4
Iron Mine Produces 1t of iron in 00:15. Requires resource deposit. 500 Credits
4 Timber
5 Brick
50 Balance
50 Workers
3×3
Charcoal Kiln Produces 1t of coal in 00:30. 500 Credits
4 Timber
5 Brick
20 Balance
5 Attractiveness
10 Workers
5×5
Furnace Produces 1t of steel in 00:30. 500 Credits
4 Timber
5 Brick
100 Balance
5 Attractiveness
100 Workers
4×7
Steelworks Produces 1t of steel beams in 00:45. 1000 Credits
8 Timber
10 Brick
200 Balance
10 Attractiveness
200 Workers
5×10
Weapon Factory Produces 1t of weapons in 01:30. 500 Credits
8 Timber
10 Brick
8 Steel Beam
120 Balance
5 Attractiveness
50 Workers
5×7
Malthouse Produces 1t of malt in 00:30. 500 Credits
4 Timber
5 Brick
4 Steel Beam
150 Balance
25 Workers
4×5
Hop Farm Produces 1t of hops in 01:30. Requires hops fertility. 500 Credits
4 Timber
20 Balance
20 Farmers
3×4
Brewery Produces 1t of beer in 01:00. 500 Credits
4 Timber
5 Brick
4 Steel Beam
200 Balance
75 Workers
4×5
Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500 Balance
8 Timber
10 Brick
50 Balance 4×6
Path Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Small Tree Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Cypress Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Newsstand Ornaments generate a small amount of attractiveness for the city. 50 Credits
1 Timber
1 Brick
N/A 1×1
School Provides a public service for your residents. 2500 Credits
20 Timber
25 Brick
20 Steel Beam
50 Balance 5×6

Artisans’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Sand Mine Produces 1t of quartz sand in 00:30. Requires free coastline. 2000 Credits
6 Timber
5 Brick
120 Balance
25 Workers
6×7
Glassmakers Produces 1t of glass in 00:30. 5400 Credits
6 Timber
10 Brick
8 Steel Beam
100 Balance
100 Artisans
4×6
Window Makers Produces 1t of windows in 01:00. 6500 Credits
12 Timber
20 Brick
16 Steel Beam
200 Balance
100 Artisans
5×5
Cattle Farm Produces 1t of beef in 02:00. 2000 Credits
6 Timber
50 Balance
20 Farmers
4×5
Red Pepper Farm Produces 1t of red peppers in 02:00. Requires red pepper fertility. 2000 Credits
6 Timber
50 Balance
10 Farmers
3×3
Artisanal Kitchen Produces 1t of goulash in 02:00. 7000 Credits
6 Timber
10 Brick
8 Steel Beam
8 Window
100 Balance
75 Artisans
5×5
Cannery Produces 1t of canned food in 01:30. 15000 Credits
6 Timber
10 Brick
8 Steel Beam Window
100 Balance
75 Artisans
6×7
Town Hall Allows you to influence your residence and public buildings. 2500 Credits
20 Timber
25 Brick
20 Steel Beam
5 Window
50 Balance 4×4
Hedge Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Garden Benches Ornaments generate a small amount of attractiveness for the city. 50 Credits
1 Timber
1 Brick
N/A 1×1
Memorial Statue Ornaments generate a small amount of attractiveness for the city. 50 Credits
1 Timber
1 Brick
N/A 1×1
Fountain Garden Ornaments generate a small amount of attractiveness for the city. 200 Credits
2 Timber
2 Brick
N/A 2×2
Garden Ornaments generate a small amount of attractiveness for the city. 200 Credits
2 Timber
2 Brick
N/A 2×2
Gazebo Garden Ornaments generate a small amount of attractiveness for the city. 200 Credits
2 Timber
2 Brick
N/A 2×2
Public Mooring Enables visitors to make a stopover on your island. Requires free coastline. 2500 Credits
20 Timber
20 Brick
10 Steel Beam
8 Window
400 Balance 8×25
Repair Crane Repairs friendly units in range. Requires free harbour area. 2500 Credits
30 Timber
50 Brick
60 Steel Beam
50 Balance 5×5
Pier Provides additional space for ships to load and unload goods. Requires free harbour area. 2500 Credits
30 Timber
50 Brick
40 Steel Beam
40 Window
50 Balance 7×6
Coal Mine Produces 1t of coal in 00:30. Requires resource deposit. 500 Credit
4 Timber
5 Brick
50 Balance
50 Workers
3×3
Sewing Machine Factory Produces 1t of sewing machines in 00:30. 2000 Credits
6 Timber
10 Brick
8 Steel Beam
8 Window
500 Balance
150 Artisans
6×9
Variety Theatre Provides a public service for your residents. 10000 Credits
30 Timber
50 Brick
40 Steel Beam
40 Window
100 Balance 4×5
Zoo The finest selection of animals will make your city far more attractive. 10000 Credits
30 Timber
30 Brick
10 Steel Beam
5 Window
100 Balance 4×7
Hedge Ornaments generate a small amount of attractiveness for the city. 200 Balance
5 Brick
N/A 1×1
Paving Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Piazza Benches Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Newsstand Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Memorial Statue Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Sugar Cane Plantation Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×4
Rum Distillery Produces 1t of rum in 00:30. 500 Credits
6 Timber
50 Balance
30 Jornaleros
6×7
Hunting Cabin Produces 1t of furs in 01:00. Requires furs abundance. 2000 Credits
6 Timber
50 Balance
10 Farmers
5×5
Cotton Plantation Produces 1t of cotton in 01:00. Requires cotton fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
4×4
Cotton Mill Produces 1t of cotton fabric in 00:30. 500 Credits
6 Timber
10 Balance
10 Jornaleros
4×4
Fur Dealer Produces 1t of fur coats in 00:30. 2000 Credits
6 Timber
10 Credits
8 Steel Beam
5 Window
500 Balance
200 Artisans
4×6
Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000 Credits
12 Timber
20 Brick
16 Steel Beam
40 Window
100 Balance 6×6
University Provides a public service for your residents. 10000 Credits
30 Timber
50 Brick
40 Steel Beam
40 Window
400 Balance 6×9
Museum Artefacts from the past can be exposed here to attract curious travellers. 10000 Credits
30 Timber
30 Brick
10 Steel Beam
5 Window
100 Balance 5×8

Engineers’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Limestone Quarry Produces 1t of cement in 00:30. Requires resource deposit. 6000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
250 Balance
25 Workers
3×3
Concrete Factory Produces 1t of reinforced concrete in 01:00. 15000 Credits
20 Timber
30 Brick
24 Steel Beam
25 Window
400 Balance
75 Engineers
5×6
Oil Refinery Produces 1t of oil in 00:15. 25000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
250 Balance
20 Attractiveness
100 Workers
5×5
Railway Allows for transportation of oil by trains. 50 Credits
1 Timber
1 Steel Beam
N/A N/A
Small Oil Harbour Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. 10000 Credits
20 Timber
25 Brick
20 Steel Beam
15 Window
15 Reinforced Concrete
100 Balance 7×8
Oil Storage Increases island storage for oil by 200. Requires free harbour area. 8000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
50 Balance 4×8
Oil Power Plant Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. 25000 Credits
30 Timber
50 Brick
40 Steel Beam
30 Window
25 Reinforced Concrete
400 Balance
15 Attractiveness
150 Engineers
5×5
Zinc Mine Produces 1t of zinc in 00:30. Requires resource deposit. 5000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
250 Balance
25 Workers
3×3
Copper Mine Produces 1t of copper in 00:30. Requires resource deposit. 5000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
250 Balance
25 Workers
3×3
Brass Smeltery Produces 1t of brass in 01:00. 17000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
250 Balance
10 Attractiveness
25 Workers
5×5
Spectacle Factory Produces 1t of glasses in 01:30. 17000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
1000 Balance
100 Engineers
6×4
Commuter Pier Enables the transfer of workforce between two or more islands. 25000 Credits
50 Steel Beam
40 Window
30 Reinforced Concrete
200 Balance
N/A Influence
5×4
Steam Shipyard Builds ships. Requires free coastline. Needs electricity. 90000 Credits
50 Timber
100 Brick
80 Steel Beam
75 Window
75 Reinforced Concrete
400 Balance
200 Engineers
7×17
Big Betty Deals huge area damage to enemies over a very long range, at the cost of long reload times. 22000 Credits
40 Timber
75 Brick
60 Steel Beam
60 Window
50 Reinforced Concrete
20 Advanced Weapons
350 Balance 4×6
Saltpeter Works Produces 1t of saltpeter in 02:00. Requires resource deposit. Requires free coastline. 10000 Credits
10 Timber
20 Brick
16 Steel Beam
500 Balance
25 Workers
4×6
Dynamite Factory Produces 1t of dynamite in 01:00. 54000 Credits
10 Timber
20 Brick
16 Steel Beam
15 Window
15 Reinforced Concrete
1000 Balance
250 Engineers
6×5
Heavy Weapons Factory Produces 1t of advanced weapons in 02:00. Needs electricity. 85000 Credits
20 Timber
40 Brick
32 Steel Beam
30 Window
30 Reinforced Concrete
2200 Balance
15 Attractiveness
250 Engineers
10×9
Caoutchouc Plantation Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. 2500 Credits
8 Timber
250 Balance
10 Jornaleros
3×3
Bicycle Factory Produces 1t of high wheelers in 00:30. Needs electricity. 5000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
1625 Balance
150 Engineers
6×6
Motor Assembly Line Produces 1t of steam motors in 01:30. Needs electricity. 75000 Credits
16 Timber
30 Brick
24 Steel Beam
20 Window
20 Reinforced Concrete
1800 Balance
10 Attractiveness
250 Engineers
6×9
Gold Mine Produces 1t of gold ore in 02:30. Requires resource deposit. 5000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
250 Balance
25 Workers
3×3
Goldsmiths Produces 1t of gold in 01:00. 5000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
750 Balance
125 Engineers
5×4
Clockmakers Produces 1t of pocket watches in 01:30. Needs electricity. 10000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
1700 Balance
150 Engineers
7×5
Filament Factory Produces 1t of carbon filament in 01:00. 5000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
750 Balance
125 Engineers
7×6
Light Bulb Factory Produces 1t of light bulbs in 01:00. 10000 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
1250 Balance
150 Engineers
6×6
Bank Provides a public service for your residents. 25000 Credits
40 Timber
75 Brick
60 Steel Beam
60 Window
50 Reinforced Concrete
1000 Balance 12×10

Investors’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
World’s Fair: Foundations (After completion provides bonus to attractiveness and allows to organise special exhibitions) 100000 Credits
100 Timber
200 Brick
160 Steel Beam
150 Window150 Reinforced Concrete
500 Balance 22×18
Vineyard Produces 1t of grapes in 02:00. Requires grape fertility. 10000 Credits
10 Timber
100 Balance
10 Farmers
4×3
Champagne Cellar Produces 1t of champagne in 00:30. 25000 Credits
10 Timber
20 Brick
16 Steel Beam
15 Window
15 Reinforced Concrete
1000 Balance
150 Artisans
6×5
Members Club Provides a public service for your residents. 50000 Credits
50 Timber
100 Brick
80 Steel Beam
75 Window
75 Reinforced Concrete
350 Balance 6×6
Jewellers Produces 1t of jewelry in 00:30. 25000 Credits
10 Timber
20 Brick
16 Steel Beam
15 Window
15 Reinforced Concrete
8500 Balance
150 Artisans
5×5
Marquetry Workshop Produces 1t of wood veneers in 01:00. 10000 Credits
10 Timber
20 Brick
16 Steel Beam
15 Window
15 Reinforced Concrete
750 Balance
150 Engineers
5×5
Gramophone Factory Produces 1t of gramophones in 02:00. Needs electricity. 25000 Credits
10 Timber
20 Brick
16 Steel Beam
15 Window
15 Reinforced Concrete
6250 Balance
150 Engineers
7×7
Coachmakers Produces 1t of chassis in 02:00. 10000 Credits
10 Timber
20 Brick
16 Steel Beam
15 Window
15 Reinforced Concrete
1000 Balance
150 Engineers
9×6
Cab Assembly Line Produces 1t of steam carriages in 01:00. Needs electricity. 25000 Credits
20 Timber
40 Brick
32 Steel Beam
30 Window
30 Reinforced Concrete
10000 Balance
10 Attractiveness
500 Engineers
12×8

Jornaleros’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Dirt Road Connects buildings and allows for transportation of goods. 3 Credits N/A N/A
Marketplace A place that provides your inhabitants with all the necessities of daily life. 500 Credits
10 Timber
20 Balance 5×6
Jornalero Residence Your residents live here. Residents provide income and workforce. 1 Timber N/A 3×3
Small Warehouse Accepts and distributes goods from and to your production buildings. 500 Credits
10 Timber
10 Balance 5×5
Lumberjack’s Hut Produces 1t of wood in 00:15. 500 Credits 10 Balance
10 Jornaleros
4×4
Sawmill Produces 1t of timber in 00:15. 500 Credits 10 Balance
20 Jornaleros
3×4
Fish Oil Factory Produces 1t of fish oil in 00:30. Requires free coastline. 500 Credits
6 Timber
5 Balance
5 Attractiveness
15 Jornaleros
5×8 and 5×13
Plantain Plantation Produces 1t of plantains in 00:30. Requires plantain fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×3
Fried Plantain Kitchen Produces 1t of fried plantains in 00:30. 500 Credits
2 Timber
15 Balance
25 Jornaleros
3×4
Trade Union Masters of their craft improve nearby productivity from here. 2500 Credits
25 Timber
5 Brick
50 Balance 4×4
Quay Beautifies your harbour area. Requires free harbour area. 20 Credits N/A N/A
Sailing shipyard Builds ships. Requires free coastline. 10000 Credits
20 Timber
100 Balance
100 Jornaleros
6×15
Depot Increases overall storage capacity by 50 tons. Requires free harbour area. 2500 Credits
10 Timber
10 Brick
20 Balance 4×10
Harbourmaster’s Office Allows you to influence your harbour buildings. Requires free harbour area. 2500 Credits
10 Timber
10 Brick
50 Balance 4×4
Repair Crane Repairs friendly units in range. Requires free harbour area. 500 Credits
50 Timber
75 Brick
50 Balance 5×5
Mounted Guns Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. 5000 Credits
20 Timber
20 Brick
10 Weapons
10 Balance 4×4
Pearl Farm Produces 1t of pearls in 01:30. Requires pearl abundance. Requires free coastline. 2500 Credits
10 Timber
25 Balance
50 Jornaleros
4×6
Cotton Plantation Produces 1t of cotton in 01:00. Requires cotton fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
4×4
Cotton Mill Produces 1t of cotton fabric in 00:30. 500 Credits
6 Timber
10 Balance
10 Jornaleros
4×4
Sailmakers Produces 1t of sails in 00:30. 500 Credits
8 Timber
15 Balance
20 Jornaleros
5×5
Sugar Cane Plantation Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×4
Rum Distillery Produces 1t of rum in 00:30. 500 Credits
6 Timber
50 Balance
30 Jornaleros
6×7
Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500 Credits
4 Timber
25 Balance 3×5
Alpaca Farm Produces 1t of alpaca wool in 00:30. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×3
Poncho Darner Produces 1t of ponchos in 00:30 500 Credits
6 Timber
15 Balance
30 Jornaleros
4×5
Caoutchouc Plantation Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. 2500 Credits
8 Timber
25 Balance
10 Jornaleros
3×3
Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500 Credits
6 Timber
50 Balance 4×5
Chapel Provides a public service for your residents. 500 Credits
10 Timber
10 Balance 3×4

Obreros’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Paved Street Improves street connections and allows for faster transportation of goods. 5 Credits
1 Brick
N/A N/A
Clay Pit Produces 1t of clay in 00:30. Requires resource deposit. 2500 Credits
4 Timber
10 Balance
100 Obreros
5×5
Brick Factory Produces 1t of bricks in 01:00. 2500 Credits
8 Timber
20 Balance
50 Obreros
5×5
Cattle Farm Produces 1t of beef in 01:00. 2500 Credits
6 Timber
25 Balance
20 Jonaleros
4×5
Corn Farm Produces 1t of corn in 01:00. Requires corn fertility. 2500 Credits
3 Timber
25 Balance
10 Jonaleros
3×3
Tortilla Maker Produces 1t of tortillas in 00:30. 2500 Credits
3 Timber
2 Brick
100 Balance
100 Obreros
3×5
Town Hall Allows you to influence your residence and public buildings. 2500 Credits
25 Timber
25 Brick
50 Balance 4×4
Public Mooring Enables visitors to make a stopover on your island. Requires free coastline. 2500 Credits
20 Timber
10 Brick
250 Balance 8×25
Pier Provides additional space for ships to load and unload goods. Requires free harbour area. 2500 Credits
30 Timber
50 Brick
50 Balance 6×7
Cannon Tower Defends the harbour from enemies. Medium range and accuracy. Requires free harbour area. 10000 Credits
40 Timber
40 Brick
10 Weapons
30 Balance 4×4
Small Oil Harbour Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. 10000 Credits
20 Timber
25 Brick
20 Steel Beam
15 Window
15 Reinforced Concrete
100 Balance 7×8
Oil Storage Increases island storage for oil by 200). Requires free harbour area. 2500 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
50 Balance 4×8
Coffee Plantation Produces 1t of coffee beans in 01:00. Requires coffee fertility. 2500 Credits
5 Timber
25 Balance
10 Jonaleros
3×4
Coffee Roaster Produces 1t of coffee in 00:30. 2500 Credits
5 Timber
3 Brick
150 Balance
150 Obreros
5×6
Boxing Arena Provides a public service for your residents. 2500 Credits
20 Timber
25 Brick
20 Balance 5×6
Felt Producer Produces 1t of felt in 00:30. 2500 Credits
3 Timber
2 Brick
10 Balance
10 Jonaleros
4×4
Bomb­ín Weaver Produces 1t of bowler hats in 00:30. 2500 Credits
3 Timber
2 Brick
50 Balance
20 Obreros
4×6
Oil Refinery Produces 1t of oil in 00:15. 2500 Credits
8 Timber
15 Brick
12 Steel Beam
10 Window
10 Reinforced Concrete
250 Balance
20 Attractiveness
75 Obreros
5×5
Rails Allows for transportation of oil by trains. 100 Credits
1 Timber
1 Brick
N/A N/A
Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000 Credits
12 Timber
20 Brick
100 Balance 5×6
Tobacco Plantation Produces 1t of tobacco in 02:00. Requires tobacco fertility. 2500 Credits
10 Timber
25 Balance
10 Jonaleros
3×4
Marquetry Workshop Produces 1t of wood veneers in 01:00. 2500 Credits
10 Timber
20 Brick
100 Balance
100 Obreros
5×5
Cigar Factory Produces 1t of cigars in 00:30. 2500 Credits
10 Timber
20 Brick
250 Balance
175 Obreros
7×7
Zoo The finest selection of animals will make your city far more attractive. 10000 Credits
30 Timber
30 Brick
10 Steel Beam
5 Window
100 Balance 4×7
Cocoa Plantation Produces 1t of cocoa in 01:00. Requires cocoa fertility. 500 Credits
6 Timber
5 Balance
10 Jonaleros
4×5
Sugar Refinery Produces 1t of sugar in 00:30. 500 Credits
6 Timber
10 Balance
50 Obreros
4×6
Chocolate Factory Produces 1t of chocolate in 00:30. 500 Credits
6 Timber
50 Balance
100 Obreros
5×7
Museum Artefacts from the past can be exposed here to attract curious travellers. 10000 Credits
30 Timber
30 Brick
10 Steel Beam
5 Window
100 Balance 5×8

These are all the Anno 1800 Buildings alongside their dimensions, costs, and effects. If there is anything else that you would like to add, be sure to let us know!