You’ll have to own your mistakes in Cyberpunk 2077, according to a recent statement about the game by CD Projekt RED’s Phillip Weber. He told gaming outlets today that you wouldn’t be getting Cyberpunk 2077 game overs unless you died, no matter how your quests turned out in the end.
In a world as expansive as Cyberpunk 2077’s Night City, players are going to be able to do a lot of different things, whether they’re incidental or part of quests. However, this also means that the world won’t stop and rewind just because you mess up a quest. If you stop for a burger when you’re supposed to be a bodyguard for an NPC, and they die because of it, they’ll be dead and the world will move on without them.
While it’s not to the extent of Beyond: Two Souls’s “no game overs” policy, where even if you were in places that you could die you wouldn’t, failed quests won’t give you a game over and send you back to a checkpoint. The only way you’ll be able to get one is if you die, but there’s also the possibility that you could redo the quest via save-scumming, where you immediately load a saved game that is before you messed up.
Of course, CD Projekt RED might have thought of that, and if they do then Cyberpunk 2077 game overs will be forcing you to own up to your mistakes and let the world run its course. Phillip Weber hasn’t said if this also applies to story missions (though it likely will), but he has said that the game’s missions will be completable in a number of different ways depending on classes and skills.
There’s still no indication of when Cyberpunk 2077 will be releasing, but hopefully we’ll find that out when E3 rolls around in June. And after that, hopefully CD Projekt RED won’t be lying about the Cyberpunk 2077 game overs.