Todd Howard And Mark Nelson’s Argued Fiercely Over Werewolf Jump In Morrowind

You guys remember the third installment in the Elder Scrolls series right? It came out all the way back in 2002 but was hailed as the set standard for RPG games till today. If you want to go on a trip down memory lane and experience it again for the first time, The Elder Scrolls Morrowind is now free but only for a limited time. As we reflect on that, let’s take a look at some of the development process. Like when Todd Howard argued with a colleague about how high a werewolf should jump.

You remember werewolves right? I mean Lycanthropy is obviously going to be present in a fantasy game, Morrowind was no different. But how high does one afflicted with the curse jump?

That was a topic Todd Howard and quest designer Mark Nelson got into the mother of all arguments about. Apparently they were shouting, which really makes the situation fun to imagine. Two co-workers on a fantasy game shouting over each other about how high werewolves can jump.

Something to note from the recollection of the incident was Nelson’s statement that this was the first argument with Mr. Howard that he ever won. That means the jumps we saw Werewolves do in the Elder Scrolls Morrowind were in accordance with Mr. Nelson’s vision.

I wonder what Todd Howard had in mind during this argument though, did he want them to jump and lunge even further? I guess we won’t find out. Though we can see Nelson’s vision realized by picking up Morrowind while it’s free.

This is part of the celebration going on at Bethesda for passing the 25-year milestone with the Elder Scrolls franchise. It’s also worth noting that alongside making Morrowind free, Bethesda also included The Elder Scrolls Online in the celebration by briefly making it free to play as well as some bundle deals.

Let’s be real, most of us know the Elder Scrolls from the legendary Skyrim. An arguably timeless game that holds up strong to this day. With the modding community also backing its side, it’s no surprise how well the game has aged.

Can the same be said for the Elder Scrolls: Morrowind? Yes and no. I mean obviously, visually you won’t exactly be bedazzled. The game definitely looks like something out of the early 2000s. You know what I mean right?

Back when Need for Speed had weirdly dynamic live-action cutscenes and the OG Battlefront 2 was lit as hell. Morrowind was so many steps ahead for its time back then.

The game had such rich diversity in its locations, travel and things you could do. I mean Skyrim is cool and all, but have you ever killed a Daedra lord with a lockpick? I doubt it.

Either way, this celebration and picking up Morrowind again should help with the long wait for the Elder Scrolls 6.