How to Unlock, Equip, and Change the Division 2 Weapon Mods – Mod Blueprints, Mod List

Weapon Mods has always been crucial in the Division series for improving stats of the firearms including the rate of fire, damage, and reload speed among many other factors.

The Modding System has radically been overhauled for the Division 2 so that now there is a greater emphasis on completion of Challenges for the Weapon Mod.

Unlocking The Division 2 Weapon Mods

The first major change that The Division 2 has brought to the game is how Mods for weapons work.

Unlike the original Division, Mods cannot be acquired as a part of the loot drops. Instead, in The Division 2, Mods are tied to the progression of the player where certain challenges or set locations are concerned.

Since everyone is new to the game right now, no concrete information is available about what these “challenges” are, but you can expect us to update our Mods Guide once we everything become clearer.

As for now, these challenges seem to pertain to Side Missions that allow you to obtain Mod Blueprints. These blueprints can then be used to craft Mods at the Crafting Station.

Do note that Gear Mods will continue to function in the same way they did in the original Division where loots were the source to such items and where rarity of the Mod played a role.

Alternatively, Weapon Mods can be unlocked by spending the SHD Points you earn at the Quartermaster in the White House. Here, you will need to upgrade the corresponding Perks to unlock the desired Weapon Mod.

Equip and Change Weapons Mods?

Mods were also nerfed slightly this time around to level the playing field and establishing a more balanced approach. Unlike previously, Weapon Mods have both positive and negative effects associated with them.

An example could be that of a Mod that increases Weapon Accuracy but reduces Reload Speed, thereby, not serving as the perfect choice but one that you will need to compromise on.

Once again, Gear Mods do not have any negative effects or drawbacks because their method of collection is also different from the Weapon Mods.

Moreover, once a Mod is obtained, you can apply that to all the same types of weapons that you have in your inventory.

This means that a Mod for Rifles will work for whatever number of such weapons you have but not for one of the different types like an SMG. Simply bring up the inventory and select the component of the weapon you need to mod. If you have unlocked it, the Mod can be equipped on the fly.

Mod Type Name Positive Effects Negative Effects Location
Long 552 Holo Sight +10.0% Accuracy -15.0% Optimal Range
Acog Scope (4x) +25.0% Optimal Range -15.0% Critical Hit Damage Optics 2 – Perk Reward
CQBSS Scope (8x) +35.0% Headshot Damage -20.0% Accuracy
VX1 Scope (12x) +30.0% Headshot Damage -20.0% Reload Speed
Short / Long EXPS3 Holo sight +20.0% Damage to Elites -50.0% Headshot Damage
PRO Red Dot Sight +20.0% Stability -30.0% Optimal Range Blueprint from “Water Pipeline Construction Project” for Theater
Reflex Sight +10.0% Critical Hit Damage -15.0% Accuracy
T2 Mirco Red Dot Sight +20.0% Accuracy -10.0% Critical Hit Chance Optics 1 – Perk Reward
Ironsights Open Iron Sights +20.0% Stability -10.0% Accuracy
Streamlined Iron Sights +25.0% Reload Speed -8.0% Critical Hit Chance
9mm Compensator 9mm +20.0% Stability -10.0% Accuracy
Flash Hider 9mm +20.0% Critical Hit Damage -10.0% Stability
Small Suppressor 9mm +20.0% Accuracy -15.0% Optimal Range Muzzle 3 – Perk Reward
.45 ACP Muzzle Brake .45 +10.0% Damage to Elites -15.0% Stability
Osprey 45 Suppressor +20.0% Critical Hit Chance -10.0% Rate of Fire SilencerCo Osprey 45 / Muzzle 4 – Perk Reward
Loud Vent Brake .45 +20.0% Optimal Range -10.0% Stability
5.56 NATO Compensator 5.56 +20.0% Stability -10.0% Accuracy
Loud Brake Vent 5.56 +20.0% Optimal Range -10.0% Stability Muzzle 1 – Perk Reward
Muzzle Brake 5.56 +10.0% Damage to Elites -15.0% Stability
Omega 5.56 Rifle Suppressor +20.0% Stability -20.0% Optimal Range SliencerCo Omega 300
7.62 mm Compensator 7.62 +20.0% Stability -10.0% Accuracy Muzzle 2 – Perk Reward
Flash Hider 7.62 +20.0% Critical Hit Damage -10.0% Stability
Large Supressor 7.62 +20.0% Accuracy -5.0% Damage to Elites
Loud Brake Vent 7.62 +20.0% Optimal Range -10.0% Stability
Long Handstop +10% Reload Speed -10.0% Stability
Short Grip +10.0% Critical Hit Damage -15.0% Rate of Fire
Short / Long Vertical Grip +10.0% Accuracy -8.0% Stability
Angled Grip +15.0% Stability -8.0% Accuracy
Laser Pointer +10.0% Critical Hit Chance -10.0% Stability Green Laser
Sidearms Compact Coupled Small Laser Point +5.0% Critical Hit Chance -5.0% Accuracy Red Laser
.45 ACP (SMGs) Extended .45 ACP Mag +12 Rounds -15.0% Stability
Force Feed .45 ACP Mag +10% Damage to Elites -10.0% Optimal Range
5.56 NATO (ARs) Balanced Spring 5.56 Mag +20.0% Stability -10.0% Damage to Elites Magazine 2 – Perk Reward
Light Extended 5.56 Mag +30 Rounds -10.0% Rate of Fire
Tactical 5.56 Mag +10.0% Critical Hit Damage -15.0% Optimal Range
5.56 NATO (Marksman Rifles) Sturdy Extended 5.56 Mag +20.0% Stability -10.0% Critical Hit Damage Blueprint from side mission “Department of Justice”
7.62 mm (ARs) Light Extended 7.62 Mag +30 Rounds -5.0% Weapon Damage
Precision 7.62 Mag +15.0% Headshot Damage -10.0% Damage to Elites Magazine 3 Perk Reward
Weighted 7.62 Mag +20.0% Stability -20.0% Optimal Range .
7.62 mm (Marksman Rifles) Mended Marksmen Mag +20.0% Optimal Range -10.0% Reload Speed
9mm (SMGs) Extended 9mm Mag +11 Rounds -15.0% Stability
Heavy Spring 9mm Mag +20.0% Critical Hit Damage -15.0% Stability
Oversized 9mm Mag +15 Rounds -20.0% Reload Speed
Segmented 9mm Mag +30.0% Reload Speed -5 Rounds
Belt Fed Machineguns Nimble Link Belt +10.0% Rate of Fire -20.0% Stability
Tactical Small Pouch +25.0% Reload Speed -15 Rounds Magazine 1 – Perk Reward
Pistols Extended Pistol Mag +11 Rounds -15.0% Stability Magazine 4 – Perk Reward
Field Pistol Mag +30.0% Optimal Range -10.0% Critical Hit Chance
Revolvers Speed Loading Revolver Drum +30.0% Reload Speed -5.0% Weapon Damage
Tubular (Shotguns) Compensated Integrated Spring +20.0% Reload Speed -10.0% Accuracy
Counter-Clockwise Tubular Spring +20.0% Damage to Elites -15.0% Optimal Range
Flexible Tubular Spring +30.0% Reload Speed -10.0% Critical Hit Chance
Hard Tubular Spring +10.0% Rate of Fire -20.0% Headshot Damage