The titular hero returns in the latest rendition of the Devil May Cry series and he has never felt more dynamic and fun to play with.
Our Devil May Cry 5 Dante Guide will delve into the playstyle of Dante by shedding lights on his abilities and different stances so you can get the best out of him in every combat situation.
Devil May Cry 5 Dante Character
Dante is the main protagonist of the Devil May Cry franchise and in DMC5; he is yet again the central main playable character.
Dante is the son that resulted from the marriage of Sparda and Eva. He is the twin brother of Virgil, with Dante being the younger of the two.
Dante is known as a vigilante Devil Hunter and he tries to exterminate all foul demons and other atrocious beings. In Devil May Cry 5 Dante becomes playable around Mission #10.
Dante has many cool new abilities, skills, and tools in the new game. Some of these weapons include a flashy motorbike, a throw-able hat, a rocket launcher, and more.
Overall he has a very “in-your-face” approach complemented by his aggressive style. He is more akin to Street Fighter’s Ken with his flaming kick attacks and high mobility.
Playing with this character means you are ready to execute devastating combos, some of which require pinpoint precision, especially his Royal Guard style which focuses on quick reflexes.
Dante can only be described as a very “dynamic” character who is always switching between his weapons and styles to rack up Style Points and keep the pressure going.
At his disposal, his arsenal of tools revolves around melee weapons for maximizing damage up-close and ranged weapons for juggle potential and combo-extension.
Dante comes with four melee weapons to his belt with the most beginner-friendly weapon being his sword, the Rebellion. Later, he can acquire a more powerful version of the sword, the Devil Sword Dante.
The character can also put his fists and kicks to good use as flames surround these attacks and deal good damage along with high mobility to avoid enemy attacks. This move-set is acquired as a part of the Balrog set of gauntlets and greaves.
We all know Dante likes to have some fun slaying demons, so look no further than his motorbike-chainsaws or a fancy term for it, the Cavaliere.
This is especially useful for armored enemies or those boasting strong defenses.
Finally, you have the Cerebrus that are elementally-charged nunchucks that are ideal for extending combos and thus getting a higher style rank for the particular encounter.
His signature twin pistols, Ebony and Ivory, are back that are pretty useful for maintaining a juggle-phase with enemies even in mid-air.
The guns can also be used in conjunction with the melee weapons where you can switch on the fly, allowing you to bring more style in your combos.
Dante’s shotgun, the Coyote-A, is great at dealing damaging in close-range and stagger enemies, even those with strong defenses.
His other unique ranged weapon, the throwable-hat titled Dr. Faust, allows you to drain Red Orbs from the foes while you are landing hits. However, you will need to unlock this weapon later on in the game.
Finally, his rocket launcher, Kalina Ann 2 deals immense damage.
You can read more about Dante’s Weapons in our guide.
Dante has a total of 4 styles which are totally different from one another yet each one is extraordinary in its own way. These styles can be changed at any time by using the keys on the directional pad of your controller.
You can change styles in combat to earn more style points. Moreover, you can also taunt enemies to maintain your Style Points even if you take a short break from the fight.
It should be noted that the entire combat and movement system of Dante is overhauled by switching to a different style since he gets access to new abilities and weapons that vary immensely between the stances.
Out of the four styles, Dante has two defensive and two offensive options. Trickster and Royal Guard involve evasion, blocking, and counter-attacks so it is more defense-oriented.
On the opposite end of the spectrum, Swordmaster and Gunslinger focus on melee and ranged attacks respectively so to maximize damage output, thus these fall in the offense-focused category.
When starting with character, it is best to stick with one style until you have mastered it. Switching between the styles will result in rash decisions and may not allow you to utilize the opportunities to their fullest. Let us break all the four styles down below:
By pressing “up” on the D-pad, you enter this stance where you are granted special evasive techniques. Even without having a lock-on, you can quickly dodge or dash away by pressing the B/Circle key to getting out of harm’s way.
This is especially useful against projectile-based enemies where you will need to time your dodges aptly. The stance works well when you have just started a fight and will initiate your assault.
Therefore, dodge an enemy’s attack and then bring the full force of attacks with the more aggressive styles that we will talk about below. The skills that go along the play-style are listed in the table:
|3||Mustang Air, Air Trick||4||Ground Trick|
Switch into this style by pressing “right” on the D-pad to amp your close-quarter combat. With this stance, you are able to perform more devastating melee attacks that allow you to enhance and extend combos.
This is ideal for boss fights that will always be “up close” encounters. Moreover, when a boss is stunned temporarily, you can dish out all the damage you possibly can using the same style.
All of Dante’s available weapons, ranging from melee to ranged, complement the Swordmaster style.
The Rebellion can be chosen for extra damage while Balrog can be opted for when it is about chipping away at the health in a relatively safer way because of the mobility.
Here are the best skills to use with the style, corresponding to each of the four weapons:
Press “left” on the D-pad to activate this style. Under the stance, you will be able to perform decent damage via your ranged weapons: the twin pistols and the shotgun.
Moreover, you can also one-shot most enemies with the rocket launcher while draining more Red Orbs with your Dr. Faust hat weapon.
This style is best suited for extending combos in mid-air thanks to the juggle potential as well as keeping a distance from melee-focused enemies whose strikes are too lethal to handle up-close.
It should be noted that this stance is about creating opportunities rather than getting rid of enemies because the damage output is not something to rave about.
With that said, weaker enemies from long distances can still be put down with ease. The style best works when you extend combos with it and then switch to Swordmaster to finish the job.
Favorable skills to maximize damage and range, under this stance, are listed below:
To trigger the start of the style, press the “down” key on the D-pad. The Royal Guard stance focuses primarily on player’s patience with a slow-paced defense game that rewards player’s reflexes and observation.
Here, you can block all you want by holding down the Style button (Circle/B), but to execute a devastating counter on a perfect block/parry, you will need to press the Style button at the exact moment the enemy is about to land a hit.
Remember, this stance consumes a portion of the Royal Guard gauge every time you switch into it but the gauge can be replenished slightly by performing the counter-attack as stated above.
This is the most advanced stance of all the four in terms of player skill and you will not be using it very often too, especially against a horde of enemies.
You should be working on the following skills to get the best out of the Royal Guard style.
|3||Air Release: Increase Royal Gauge by 3 points||4||Royal Revenge: Increase Royal Gauge by 3 points|
Although we have stated the best skills to use depending on the stance you will be in, there are some others which work quite good regardless of the style you will be opting for.
Unlocking these skills allow you to acquire multiple perks including more mobility in the air, more damage to your hits and faster regeneration of your gauges.
To learn about the best abilities/skills for Dante in Devil May Cry 5, head to our separate Skills Guide.
Another cool thing about Dante is that throughout the mini-battles that you will encounter, every hit landed will contribute towards building up the Devil Trigger Gauge.
Once activated, it will replenish your entire health bar and give you more attacking power on your attacks as Dante turns into his demon form.
You can alternatively, turn into the “Sin” Devil Trigger form by activating its own gauge instead of the regular Devil Trigger gauge.
As a result, you do not get health regeneration ability, but you will dish out additional and hefty damage on your attacks making boss fights much easier.
The two Devil Triggers should be reserved for tough foes, especially against boss-type enemies when you are down on health and need to change the tide of the battle.
The extra damage potential allows you to capitalize on every opportunity and edge ever so closer to victory.