On the long list of reasons people had to diss EA, one of the major ones was the cancellation of a single player Star Wars game. The Visceral Star Wars game was supposed to be an Uncharted clone set in the Star Wars universe. Providing a linear experience with a fulfilling story. This clashed with EA’s business model, however, and the game got canned.
Speaking to Venturebeat, Ms. Amy Hennig spoke about the development of her Uncharted style Star Wars game that got shut down. The game was evidently a challenge to make as she spoke about the trials the team went through.
A majorly tricky part of the process was using the Frostbite engine to make a third-person game. Since the engine is typically used for first-person shooters like Battlefield.
The game was apparently very far into development but didn’t fit the criteria of EA’s live service business model. A type of model that only multiplayer games usually use.
Why use this model? It’s good for long-term money-making. It’s a smart corporate move to have multiplayer video games that can have content tossed in overtime.
This is why games like Call of Duty or the whole battle royale trend have caught on and been picked up by all these companies everywhere.
Being canceled the way it was really did suck for the studio. The Visceral Star Wars game was really far into development too, which makes the whole situation even sadder.
Companies like EA and Activision really do need to learn that single-player games still matter in today’s world a lot. As if the shade from Sony wasn’t enough already to give them the hint.
The failure of Battlefront 2 was also solid proof of how multiplayer isn’t everything. Sure it’s longer term, but only if people decide to pick the game up.
One could argue that it might be more profitable to actually produce quality single-player game like Visceral Star Wars was shaping up to be.
Making memories for players via amazing storytelling will guarantee sales in the future as well. I mean look at CD Projekt Red for example.