Anthem’s public demo saw over 40 million hours of playtime, according to BioWare. In a blog, the developer of the game claimed that the demo exceeded expectations and the studio is happy with the overwhelmingly positive response from the players.
Anthem’s public demo was held between February 1 and February 3. The demo gave access to three-story missions and one stronghold. The game looks promising and expectations are high even after the disastrous VIP Demo launch. Server issues remained a problem in the Anthem public demo but overall BioWare had things under control which is a great sign. According to the head of live service Chad Robertson, the focus of the development team is shifting to the game’s launch now.
BioWare will be adding new content and activities on a regular basis.
Our focus now shifts 100% to launch and beyond. Our development team is hard at work on finalizing our launch builds and beginning our countdown preparations. As I’ve mentioned previously, the launch version of the game has a long list of updates and improvements that were not in the demo builds. And, of course, launch will be the first time our community has access to the full game with all content.
There’s so much more than you saw in the demo and we can’t wait for you to play it. We’re also very hard at work on exciting post-launch content. You saw a small glimpse of it in the game Sunday. We’ll have much more to share on that soon.
Anthem is releasing on PlayStation 4, Xbox One, and PC on February 14 for EA Access and EA Origin members.
EA and BioWare’s future is riding on Anthem’s success as Battlefield 5 and its other marquee properties haven’t been doing so well. Battlefield V missed the sales estimate by over a million. BioWare needs Anthem to be a success or risk EA closing the studio down for good.