Bungie Pulls Out Destiny 2 Puzzle After Nobody Was Able To Solve it

Destiny 2’s Black Armory expansion was approaching the opening of its final forge known as the Bergusia Forge. To add a bit of intrigue and community engagement, the forge opening was turned into a global event. One that involved solving a puzzle in order to open the vault for everyone. After an entire day, not a single member of the Destiny 2 puzzle solving community was able to solve the puzzle. So Bungie pulled back on the Destiny 2 puzzle.

“While coming together as a community to solve puzzles can be fun, setting this puzzle up as a gate between you and new content that you want to play has not been an ideal experience. As such, we will be decoupling the puzzle from the final offering of the Black Armory. All Annual Pass owners will be able to experience the Bergusia Forge when the puzzle is solved or when the deadline expires – whichever happens first.”

So was this the right move for Bungie to do? That can be answered with both a yes and a no.

On one hand, content that’s been paid for by the community shouldn’t be locked behind a Destiny 2 puzzle barrier. Since you could’ve potentially paid $30 for a season pass, only to never reap the benefits because you couldn’t figure out a puzzle.

On the other hand, does a developer owe you anything if you can’t get past a part of their game? By that logic, Cuphead players for example, are eligible to a refund if they can’t beat a certain boss fight. Which restricts them to that part of the game, despite paying the price for all the bosses. To be fair, it IS your fault if you play like Dean Takahashi.

The whole option of Bungie leaving the forge locked until somebody solved the puzzle was automatically lost when they sold it in a seperate expansion. The defense they could’ve had of the puzzle from a technical perspective is pretty dilute when people exclusively paid for the Black Armory expansion.

I do love the idea of content for the whole community being granted access to the vault after the efforts of one player or team. It adds a sense of incentive, engagement and even glory to be had by the vault openers. So my personal preference would’ve been to keep the vault locked until the Destiny 2 puzzle was solved.

The only way Bungie could’ve clearly gotten away with that is if they hadn’t sold the content separately. In Cuphead, you didn’t pay for every boss exclusively, only to be locked out of the experience because of the difficulty. You paid for the whole, complete game. With Destiny 2, you basically bought a game that was broken into separate parts and then sold in pieces but at full prices. The Forsaken expansion was worth more than most base games nowadays.

Destiny 2’s Forsaken expansion didn’t do well for this exact reason. And this isn’t an opinion, it’s a fact. When will companies learn that people don’t want easier puzzles or microtransactions. They just want complete games that aren’t cash grabs. Bless Witcher 3 for existing at least.