Sony Acquires Audiokinetic “The Creators of Popularly Used Wwise Sound Tool”

Sony Interactive Entertainment is quite satisfied with the current progress of PlayStation 4 and its focus towards the gaming industry. To support it further, Sony Interactive Entertainment or SIE has now officially acquired Audiokinetic.

Audiokinetic is a sound-engineering firm. Audiokinetic is the creator of the very popular sound tool called Wave Works Interactive Sound Engine (Wwise). Wave Works Interactive Sound Engine (Wwise) by Audiokinetic is a tool used by developers around the gaming industry to add interactive visual sounds to their games alongside other interactive media.

If you are a gamer, chances are that you have played a game recently which makes use of Wwise tool by Audiokinetic which is now acquired by Sony.

This acquisition of Audiokinetic and Wwise by Sony will close on Jan. 31. After that, Sony will use the tools like Wwise by Audiokinetic to add more variety of tools to their Playstation ecosystem resulting in better sound quality and more.

John Kodera, president, and CEO of SIE said:

A rich and all-encompassing audio experience is increasingly critical to the overall gameplay experience, further enhancing immersion and emotion for the player.

Audiokinetic is a preeminent provider of audio solutions for the gaming industry, and we are confident that this acquisition will allow us to further grow the PlayStation platform and contribute to the broader gaming industry. It’s our goal to support Audiokinetic’s efforts to advance its audio technology while maintaining independence and platform neutrality.

Sony is not saving it all for themselves as, after the acquisition, Audiokinectic will continue on its own but obviously with the support of giant that Sony is.

Audiokinectic with its Wwise will continue to license it to third-party developers. Though Sony, on the other hand, will have to pay absolutely nothing to have the best sound experience possible.

Joining the SIE family is a win for both Audiokinetic and our partners who use our audio tools and middleware,” Klein said. “We will remain independent and continue to deliver our suite of audio solutions to developers and platform holders, with even greater resources to continue innovating, expanding our market and enhancing our technology. We are also excited about the opportunity to contribute to SIE at a platform level.

As for Wwise, more than 500 games ship with it every year. It has been used by almost all of the developers for years.

Games on systems like Xbox 360, PS3, Wii, Xbox One, PS4, Wii U, Switch, PC, mobile devices and virtual reality headsets have taken advantage of this popular sound tool. This is the reason why SIE chief executive John Kodera wanted to acquire it to give a further boost to its already insanely well selling PS4 and its games.

Video Games like Assassin’s Creed franchise, BioShock Infinite, Rocket League, Destiny, Alien Isolation, Monster Hunter World, PUBG and more have used this tool. It’s a great tool that Sony is going to offer this to its developers and it’s going to attract more creators to try it out on PlayStation.

In other news, Sony has now officially unveiled their new line up of 8k TVs at CES 2019. This TV by Sony called Master Series Z9G 8K LCD comes with 8K resolution and that’s a lot. These Sony 8k TVs also come in monstrous sizes like 85-inch and 98-inch.