This guide makes up a part of our series of detailed character guides for Super Smash Bros Ultimate. In our Super Smash Bros Ultimate Bowser Jr. Guide, we talk about what changes have been brought on board for the character including the animations, moves and counter picks.
Super Smash Bros Ultimate Bowser Jr.
Being the son to Bowser, he actually takes less damage than his father. This is because of him seeking refuge and operating from a flying car, titled Junior Clown Car. Additionally, Bowser Jr. can also deploy a range of weapons from within the car. Here is how you unlock the character.
Unlocking Bowser Jr.
In the World of Light game mode, the character will join the player’s party once you reach the Sacred Land within the World of Dark. Alternatively, completing the Classic Mode as either of Fox, Captain Falco or Donkey Kong will also unlock Bowser Jr.
Lastly, the character can be unlocked by playing multiple versus mode matches as Dr. Mario. Note that the last two methods will require you to defeat Bowser Jr. on Delfino Plaza state before you can add him to your list of unlocked characters.
Changes in SSBU
Some minor changes in the animations department are noticeable. The Koopalings now carry wands rather than their traditional hammers. His pummel’s animation has been slightly altered while the grab now sees him pull out a toy hammer.
For his Final Smash, Bowser Jr. transforms into Shadow Mario painting a large X on the screen. If any foe comes into contact with the symbol, he will receive damage. After a set period of time, the X will detonate anyways dealing damage to nearby enemies.
In addition to his dash, walk and air speed being boosted, the jump-squat comes out much faster as well. A major change that has now been put into effect is that the car’s hurtbox extends over that of Bowser Jr.’s so essentially, you need to be very precise to deal damage to Bowser Jr. thanks to his clown car being in the way now.
The neutral attack has a larger hitbox while all air attacks have less landing lag. When it comes to the throws, the pummel and the standing grab is faster, however the latter now has less range. The up throw and less knockback and ending lag, while the down throw received a damage buff.
More than one cannon balls can occupy the screen now via the Clown Cannon special attack. The move also comes out quicker and has less end lag.
Thanks to the projectile now persisting for a longer time, you can dial up the pressure. Super-armor is now applicable on the Clown Kart Dash move, while the special move will also allow Bowser Jr. to cover a greater vertical distance while jumping on sloped platforms.
Abandon Ship! received major changes as the Hammer Swing move is now faster but the drawbacks are that it has a smaller hitbox. The explosion caused via the Abandon Ship!’s detonation also deals less knockback. The Mechakoopa has reduced end lag and will explode even if the attack is blocked or as soon as it comes in contact with a foe.
The Final Smash, Shadow Mario Paint, as discussed above, now has less active frames.
Judging closely by the playstyle of Bowser Jr., you are advised to choose the following Spirits sorted by decreasing precedence. The spirits will primarily increase the damage potential of Bowser Jr’s smash attacks and those that deal explosive and fire damage.
- Dark Daroach
- Shine Sprite
Facing off against Bowser Jr., we need a character that can focus their arsenal and weapons at the character himself and dodge the projectiles that are unleashed by the clown car. Here are some good picks for such a strategy: