Our Farming Simulator 19 Farming Guide will help you through the initial stages of FS19 when it comes to the basics of every aspect related to farming.
Farming Simulator 19 Farming
There is a lot to consider in farming and it cannot be summed in the two processes that mark its beginning and end: sowing and reaping.
Instead, there are various factors involved including machinery used for the processes, handling the yield and ultimately generating revenue out of it.
Growing and Plowing Crops
Although most grains can be cultivated without plowing, there are exceptions to this case.
- Potatoes, reeds, beets, and all trench plants require plowing before being planted.
- For whenever you want to remove certain crops and place different types of them in place.
- On balanced difficulty, for every third crop you plant, plowing is required to maintain soil fertility.
- In case of wheat, barley, oats, sunflower, maize, potatoes, beet, and reed, not plowing the field after planting the crops will reduce the output yield by 15%.
Plowing also has an upper hand since with it; you will not need to cultivate crops so you can skip directly to the sowing process.
Whenever a certain area of field requires plowing, then you will be notified, as they are highlighted red in color when viewed on the map.
Plowing is carried out by a tractor or a subsoiler, with the latter being both lighter, easier to use, and cheaper. However, the tractor still has some benefits and differences like being able to form new fields or combine any two fields that already exist.
Plowing has some advantages, as discussed above over this process including some crops for which just cultivation will not be enough.
However, most of the time, you will be going with cultivation when you can, since it is always much easier to carry out as it is both quicker (allowing you to perform three actions in one go) and requires lighter machinery.
There are several types of “Cultivators” that you can find in the “Shop”. One such variety will have in-built seeders so you can plant and cultivate crops at the same time.
Others are effective at cultivating alone due to high work speed but will not have the function of seeders.
Although most crops will obey the same method of cultivation, there are three types of crops that do not fit into this trend. These are potatoes, beets, and cotton that all require special planters and harvesters.
For cotton cultivation, a large field (at least 1 hectares in length) is required along with the special CaseIH Module Express 635.
The two suitable trailers to collect bails of cotton can be inquired about in “Cotton Technology” tab under the “Tools” section.
Potatoes are a bit more complex when it comes to the cultivation part. For planting, you can only use either Gimme GL 420 or GL 860 Comacta.
Both require seed palettes (purchased ones) at initial sowing stage with the subsequent palettes coming from the previously harvested potatoes batch.
Lastly, for Sugar Beet, you require a special tractor arrangement where Grimme FT 300 is attached to the front of the tractor while the rear part comprises of Grimme Rootster 604.
The tree suitable harvesters to be used can be found in the Vehicles section under Beet growing tech.
Planting and Sowing
Each type of crop will fall under either tool that can plant or those that can sow. You can learn more about these by following the description of each plant itself.
Crops requiring tools to be used under the Seeder category are wheat, rye, rape, oats, soybean, and grass and oilseed radish.
While under the Planter category, you have tools for these particular plants: corn, sunflower, soybean, sugar beet, and cotton.
Two crops that do not fall in either of these general categories are Potatoes and Sugarcane, both of which require the use of special tools and tech unique to them.
Make sure to fill these planters or sowing machines with seed pallets for the crop you wish to plant, before actually using them in the field.
Fertilizers are key to increasing yield of crops ranging from 25% to a maximum of 50%. For this purpose, it is highly recommended to fertilize soil multiple times before harvesting them.
The ideal stages for fertilization would be during the sowing process and when the crop transitions into its next growth phase. Let us talk a little bit about the different types of fertilizers.
Though expensive than the other ones (requiring large pallets), these will cover a greater area on the use and are generally faster in their function.
Also requiring palette, these types of fertilizers are built within some of the seeders and planters, so in this way, it saves up on the cost. Moreover, they are much easier to work with since you will be fertilizing simultaneously while planting the seeds.
Slurry and Manure
These by-products of cows and pigs can only be put to good use for the means of fertilizing by special machinery that you can purchase from the shop.
This material, in addition to being a source of revenue, works as fuel for slurry tanks. You can obtain it by placing the collected grass in a pile, whisking it and allowing it to ferment.
Then you will need to wrap bales of grass or hay around it so you can collect it as silage. This silage can be forwarded to a Biomass plant to create Digestate.
This is a neat and clever trick to enrich the soil and you only sacrifice seeds in the process. The technique here is to first plant radishes, and then destroy them with cultivators that will spread just the minerals you need for a fertilized soil.
Threats and Limitations
It is not all sunshine and songs as occasionally your crops will get attack by weeds and other threats that will inhibit growth and reduce crop yield by 20%.
In such cases, you will need to spray the plants with weeders and chemical sprays. Remember, weeds can only be destroyed at their first stage that is before the process of harvesting.
It should also be noted that weeds on empty fields without crops can just be destroyed by plowing or cultivation and do not require the use of weeders.
If you are facing quite the hardship tackling with weeds, you can always turn this element off in the game settings.
Every third crop on your field requires the process of liming to be carried out. This is done via the two lime spreaders: Bredal K105 and K165.
Whenever fields are in the need of it, they will be highlighted in blue on the map. Lime spreaders are refilled at tankers appearing as white downward arrows, or by purchasing lime pellets.
Inability to lime the soil will result in a 15% reduction in the output yield at the time of harvesting. Again, if this doesn’t sound like your cup of tea, you can turn the option off in the game settings.
With the exception of Sugarcane, all crops will wither if not harvested in due time. The indication would be in the form of yellow or orange highlighted regions on the map, depending on severity.
The process can be slowed down in the game setting or could be turned off in its entirety.
You will know when it is time to reap the crops when they will appear yellow in color indicating the final phase of their growth. All grains use a grain module harvester while sunflower and maize require the maize module harvester.
The other crops that we have listed below require their own unique harvesters.
ROPA Keiler 2 or Grimme Varitron 470 Platinum Terra Trac, with the latter being faster and covering more area.
Ropa Panther 2, Tiger 6 XL and Holmer Terra Dos T4-40, all of which are distinct only when it comes to the headers of these vehicles.
Harvesters will most of the time run out of capacity to continue the harvesting process and collecting crops.
In such cases, to maximize efficiency and collect as much of a yield as possible on a single run, a semi-trailer vehicle like a tractor accompanies the harvester.
This attached vehicle will store any extra output when harvesters run out of capacity so they can continue to function.
Crops like cotton especially require the use of such trailers since the bales they leave behind are often bulky and just a harvester will not suffice.
Do note that it is highly recommended to use trailers or tractors with narrow tires to not damage crops during the harvesting process.
Storing your Harvest
Apart from the default storage space of crops which is the semi-trailer attached to the harvesting vehicles, you can purchase sheds and attach belt systems which makes the whole process of storage much more convenient, faster, and organized.
Belts will automatically load any abandoned potatoes or sugar beets back to the semi-trailer.
You can also choose to store your harvested crops at of the two silos: either public or private. The former category comprises of two free silos: East and West Railroad Silos.
Each one boasts a capacity of 20,000 liters per type of harvest and the content can be transported between the two via a train. Private silos, on the other hand, are much easier to work with should you be able to afford them.
From the Silos section in the “Other” category in the Store, you can choose either of 100,000 liters or 200,000 liters capacity-silos costing $110,000 and $180,000 respectively.
Since they are portable and their capacities can be increased, they are ideal for the process of storing your harvest.
A non-traditional method of storing crops is in bales, both coming in cylindrical and cubical shapes. These are refined from raw sources of grass, hay, and straw. Each bale carries a capacity of 4000 liters.
Again, these are easy to transport so it will not be so hectic for using it as a means of storing harvest.
Now comes the time for you to get your reward for all the hard work put in. However, if you would rather take care of the animals than make money, you can for sure feed the grown vegetables and crops to these farm creatures.
Otherwise, you can for what will serve as the primary source of income: selling your grains. This can be done by first gathering the grains in a dumper and then driving over to one of the selling or collection points.
Choosing a selling point that offers the best price for your crops can be determined by heading to the “Prices” tab within the in-game menu. There are a couple of factors that account for the fluctuations and different prices of the selling points.
One is the difficulty of the game that you have set from the start. This is obvious to a higher difficulty equals more cash awarded for a particular selling point.
The other factor is where the demand comes in. From time to time, some materials or goods will be in higher demand compared to the rest.
There will be a flashing blue indicator on the top right corner of the screen, and in the “Prices” tab, to alert you of the rising demand of a crop. Utilize these occasions for profits since the demand fluctuates pretty randomly and frequently.