Fallout 76 Weapons Guide – Best Weapons, Weapon Mods, Stats, Tips

There are a lot of weapons which can be used in Fallout 76. These weapons are very different from one another and divided into various different categories which are used for different purposes. Our Fallout 76 Weapons Guide will be taking you through all of the weapons one by one so that you are aware of their stats.

Fallout 76 Weapons

Before we look at all of the weapons and what their stats are, let’s look at some of the weapons that you should be prioritizing right from the get-go.

These weapons are quite overpowered and learning to use them effectively can grant you massive benefits.

Combat Shotgun
This gun is perfect whether you are dealing with monsters or other players. The only drawback is that it is short ranged so you need to be in the face of enemies.

For that reason, this gun works best if you are aggressive and get up close to deal damage.

Gauss Rifle
This gun utilizes ballistic damage and can be charged in order to deal more damage to enemies. The gun is perfect for medium ranged combat and charging it will lead to massive destruction of anything that is in your path.

Laser Rifle
Laser Rifle is an energy weapon that will be primarily used for dealing with robots.

There are a lot of robots in the game and having a gun that has energy as well as is by far the most accurate one in the game is going to be very beneficial at all stages of the game. Combine the gun with VATS for maximum effect.

M2 Browning
The gun uses 50.cal bullets that can be uranium-depleted so that they deal extra damage. These bullets have very high penetration and can be used at extremely long range to take down enemies as well as Scorchbeasts and robots.

Pistols

Weapon Name Base DMG Fire Rate Range Accuracy Weight
Pipe Pistol 12 60 84 55 4
Pipe Revolver 27 5 84 62 3
Pipe Bolt-Action Pistol 40 3 96 63 3
10mm Pistol 16 43 120 63 3.3
Snubnosed .44 Pistol 40 6 84 73 5.2
Single Action Revolver
Flare Gun 5 3 147 75 2
Black Powder Pistol 115 2 204 66 3
.44 Pistol 49 6 84 62 4.3
10 mm SMG 12 91 84 47 6.2
Enclave Plasma Gun 18 33 120 146 4
Gamma Gun 33 67 228 69 3.1
Laser Pistol 10 50 120 71 4
Plasma Pistol 20 33 120 143 4
Sub Machine Gun 12 91 84 48 6.15
Ultracite Laser Pistol 24 50 120 70 4
Voice of Set 56 6 84 67 4.6
Western Revolver 67 6 120 65 5.3

Rifles

Weapon Name Base DMG Fire Rate Range Accuracy Weight
Hunting Rifle 40 3 132 65 6.6
Combat Rifle 27 33 120 61 11.2
Laser Rifle
Assault Rifle 17 40 120 65 13.2
Handmade Rifle 20 40 120 65 13.6
Lever Action Rifle 82 5 123 65 9
Radium Rifle 30 40 120 57 11.9

Shotguns

Weapon Name Base DMG Fire Rate Range Accuracy Weight
Pump Action Shotgun 55 5 36 24 7.7
Double-barrel Shotgun 87 36 180 0 9.6
Combat Shotgun 61 20 72 10 11.9

Heavy Weapons

Weapon Name Base DMG Fire Rate Range Accuracy Weight
Missile Launcher 124 4 395 65 21
Minigun 10 273 204 47 18
50 Cal Machine Gun 18 91 204 36 28.8
Cryolater 14 286 120 56 13.3
Fat Man 473 4 117 61 20.5
Flamer 26 91 72 53 16.1
Gatling Gun 27 105 120 49 28.4
Gatling Laser 9 273 204 48 19.4
Gatling Plasma 16 91 204 23 30.6
LMG 16 929 156 66 21.6
Tesla Rifle 48 40 120 71 8.2
Ultracite Gatling Laser 16 273 204 48 19.4

Melee Weapons

Weapon Name Base DMG Speed Weight
Combat Knife 9 Fast 1
Bowie Knife 11 Fast 1
Sickle 15 Medium 3
Lead Pipe 15 Medium 3
Machete 16 Medium 2
Hatchet 16 Medium 3
Pipe Wrench 16 Medium 2
Pitchfork 24 Medium 6
Ski Sword 44 Medium 3
Guitar Sword 40 Medium 3
Chinese Officer’s Sword 25 Medium 3
Commie Whacker 6 Medium 2
Boxing Glove 23 Medium 1
Board 26 Slow 3
Baseball Bat .2 Slow 3
Walking Cane 22 Medium 2
Shovel 22 Slow 6
Golf Club 25 Slow 3
Pool Cue 37 Slow 1
Multi-Purpose Axe 27 Slow 4
Fire Axe 42 Slow 3
Sledgehammer 46 Slow 12
Ancient Blade 24 Medium 3
Assaultron Blade 32 Medium 3
Binoculars 7 Slow 2
Blade of Bastet 53 Medium 3
Chainsaw 1 Fast 12
Cultist Blade 29 Medium 3
Cultist Dagger 20 Fast 1
Death Tambo 28 Medium 0.5
Deathclaw Gauntlet 48 Medium 10
Drill 22 Fast 2.4
Grant’s Saber 26 Medium 3
Knuckles 17 Medium 0.5
Lead Pipe 17 Medium 3
Mole Miner Gauntlet 33 Medium 15
Nailer 32 Medium 3
Pitchfork 24 Medium 2
Pole Hook 46 Slow 7
Power Fist 48 Medium 4
Revolutionary Sword 25 Medium 3
Ripper 4 Fast 6
Rolling Pin 15 Medium 1
Security Baton 23 Medium 2
Shovel 17 Slow 6
Sickle 22 Medium 3
Spear 25 Medium 2
Switchblade 28 Fast 1
Tire Iron 22 Medium 2
War Drum 45 Slow 20

Throwing Weapons and Mines

Weapon Name Base DMG Range Weight
Throwing Knives 75 12 0.25
Tomahawk 100 12 0.7
Molotov Cocktail 50 (8 Burning) 94 0.5
Baseball Grenade 125 94 `1
Fragmentation Grenade 150 94 0.5
Plasma Grenade 200, 200 (Energy) 94 0.5
Fragmentation Mine 150 94 0.5
Pulse Mine 175, 175 (Energy) 94 0.5
Cryogenic Grenade 100 94 0.5
Dross 5 94 0.5
Hallucigen Gas Grenade 1 94 1
Nuka Grenade 250 94 0.5
Nuka Quantum Grenade 300 94 0.5
Orbital Strike Beacon 1 94 1
Pulse Grenade 175 94 0.5
Pumpkin Grenade 80 94 0.5
Cryo Mine 175 94 0.5
Fragmentation Mine 150 94 0.5
Nuke Mine 250 94 0.5
Plasma Mine 200 94 0.5

Explosive Weapons

Weapon Name Base DMG Fire Rate Range Accuracy Weight
M79 Grenade Launcher 92 4 120 18 8.9

Legendary Weapon Effects

You have a chance of getting Legendary Weapon Effects if you defeat a strong enemy which has stars near its name. This equipment offers you extra bonuses as well as buffs when being used.

There is a modifier in the name which lets you identify whether or not the item is legendary. Let’s take a look at the modifier names and what the do:

  • Anti-Scorched: 25% extra damage vs Scorched enemies but 20% less against all other enemies.
  • Anti-Armor: 50% armor is ignored.
  • Assassin’s: 10% damage increase to players.
  • Berserker’s: The lower your Damage Resistance, the higher your damage.
  • Bloodied: More damage when low health.
  • Concussive: 33% increased chance of VATS hitting.
  • Executioner’s: 50% increase in damage vs low health targets.
  • Explosive: Bullets explode dealing 15 AoE damage.
  • Exterminator’s: Mirelurks and bugs take 50% more damage.
  • Furious: Consecutive hits on a target increase your damage.
  • Ghoul Slayer’s: 50% more damage dealt to ghouls.
  • Hunter’s: 50% more damage dealt to animals.
  • Instigating: 2x damage against full health targets.
  • Junkie’s: More damage if you have chem withdrawal effects.
  • Mutant’s: 10% increase in damage if you are mutated.
  • Mutant Slayer’s: 30% increase in damage to Super Mutants.
  • Never Ending: Unlimited ammo capacity.
  • Nocturnal: More damage during the night.
  • Stalker’s: 100% VATS accuracy when not in combat but 50% more AP cost.
  • Suppressor’s: Enemies deal 20% less damage for 3 seconds.
  • Troubleshooter’s: 30% increase in damage to robots.
  • Two Shot: Your gun fires an additional projectile.
  • Zealot’s: 30% increase in damage to Ghouls.

Weapon Mods

You can craft mods and then apply them to your weapons in order to modify them. There can only be one mod of a single type on one weapon. Simply craft the mods using the required items when you are at one of the workbenches in the game.

Mods are necessary once you get to the later stages of the game. Let’s go ahead and take a look at all of the mod types in Fallout 76.

Gun Mods

  • Receivers: Also known as the Capacitor, receivers increase your damage and give you other benefits such as critical hit chance. Use these mods for more damage.
  • Barrels: You need to have an automatic barrel in order to make sure your automatic weapon can actually work as an automatic one. Same goes for the sniper rifle and the sniper barrel.
  • Grips: Grips, together with stocks help stabilize a weapon and ensure your guns are more accurate as well as have longer range.
  • Magazines: Magazines can affect the size, as well as the amount of bullets and the reload speed that you have. Definitely a must have for your gun.
  • Sights: It should be quite obvious, they help you aim better at both short and long range.
  • Muzzles: Muzzles can help you in many situations. Bayonets can be make your weapon melee, Suppressors hide sound and Compensators reduce the recoil. Great stuff!
  • Paint: You can paint your mods.

Material Mods
These mods might be seen as paint mods, but they can also increase damage by changing the material that is used on the weapon. Currently, these mods are only available for Rolling Pin and the Baseball Bat

Upgrade Mods
These mods increase your damage and often the damage type as well. They occasionally end up helping armor penetration too, literally changing the way a weapon is used.

Began writing a year and a half ago so that he could fill his library with every Steam game that exists. Loves to play all sorts of FPS, Sim Racers, and FIFA. Spends his time ...