There are a lot of weapons which can be used in Fallout 76. These weapons are very different from one another and divided into various different categories which are used for different purposes. Our Fallout 76 Weapons Guide will be taking you through all of the weapons one by one so that you are aware of their stats.
Fallout 76 Weapons
Before we look at all of the weapons and what their stats are, let’s look at some of the weapons that you should be prioritizing right from the get-go.
These weapons are quite overpowered and learning to use them effectively can grant you massive benefits.
Combat Shotgun
This gun is perfect whether you are dealing with monsters or other players. The only drawback is that it is short ranged so you need to be in the face of enemies.
For that reason, this gun works best if you are aggressive and get up close to deal damage.
Gauss Rifle
This gun utilizes ballistic damage and can be charged in order to deal more damage to enemies. The gun is perfect for medium ranged combat and charging it will lead to massive destruction of anything that is in your path.
Laser Rifle
Laser Rifle is an energy weapon that will be primarily used for dealing with robots.
There are a lot of robots in the game and having a gun that has energy as well as is by far the most accurate one in the game is going to be very beneficial at all stages of the game. Combine the gun with VATS for maximum effect.
M2 Browning
The gun uses 50.cal bullets that can be uranium-depleted so that they deal extra damage. These bullets have very high penetration and can be used at extremely long range to take down enemies as well as Scorchbeasts and robots.
Pistols
Weapon Name | Base DMG | Fire Rate | Range | Accuracy | Weight |
Pipe Pistol | 12 | 60 | 84 | 55 | 4 |
Pipe Revolver | 27 | 5 | 84 | 62 | 3 |
Pipe Bolt-Action Pistol | 40 | 3 | 96 | 63 | 3 |
10mm Pistol | 16 | 43 | 120 | 63 | 3.3 |
Snubnosed .44 Pistol | 40 | 6 | 84 | 73 | 5.2 |
Single Action Revolver | |||||
Flare Gun | 5 | 3 | 147 | 75 | 2 |
Black Powder Pistol | 115 | 2 | 204 | 66 | 3 |
.44 Pistol | 49 | 6 | 84 | 62 | 4.3 |
10 mm SMG | 12 | 91 | 84 | 47 | 6.2 |
Enclave Plasma Gun | 18 | 33 | 120 | 146 | 4 |
Gamma Gun | 33 | 67 | 228 | 69 | 3.1 |
Laser Pistol | 10 | 50 | 120 | 71 | 4 |
Plasma Pistol | 20 | 33 | 120 | 143 | 4 |
Sub Machine Gun | 12 | 91 | 84 | 48 | 6.15 |
Ultracite Laser Pistol | 24 | 50 | 120 | 70 | 4 |
Voice of Set | 56 | 6 | 84 | 67 | 4.6 |
Western Revolver | 67 | 6 | 120 | 65 | 5.3 |
Rifles
Weapon Name | Base DMG | Fire Rate | Range | Accuracy | Weight |
Hunting Rifle | 40 | 3 | 132 | 65 | 6.6 |
Combat Rifle | 27 | 33 | 120 | 61 | 11.2 |
Laser Rifle | |||||
Assault Rifle | 17 | 40 | 120 | 65 | 13.2 |
Handmade Rifle | 20 | 40 | 120 | 65 | 13.6 |
Lever Action Rifle | 82 | 5 | 123 | 65 | 9 |
Radium Rifle | 30 | 40 | 120 | 57 | 11.9 |
Shotguns
Weapon Name | Base DMG | Fire Rate | Range | Accuracy | Weight |
Pump Action Shotgun | 55 | 5 | 36 | 24 | 7.7 |
Double-barrel Shotgun | 87 | 36 | 180 | 0 | 9.6 |
Combat Shotgun | 61 | 20 | 72 | 10 | 11.9 |
Heavy Weapons
Weapon Name | Base DMG | Fire Rate | Range | Accuracy | Weight |
Missile Launcher | 124 | 4 | 395 | 65 | 21 |
Minigun | 10 | 273 | 204 | 47 | 18 |
50 Cal Machine Gun | 18 | 91 | 204 | 36 | 28.8 |
Cryolater | 14 | 286 | 120 | 56 | 13.3 |
Fat Man | 473 | 4 | 117 | 61 | 20.5 |
Flamer | 26 | 91 | 72 | 53 | 16.1 |
Gatling Gun | 27 | 105 | 120 | 49 | 28.4 |
Gatling Laser | 9 | 273 | 204 | 48 | 19.4 |
Gatling Plasma | 16 | 91 | 204 | 23 | 30.6 |
LMG | 16 | 929 | 156 | 66 | 21.6 |
Tesla Rifle | 48 | 40 | 120 | 71 | 8.2 |
Ultracite Gatling Laser | 16 | 273 | 204 | 48 | 19.4 |
Melee Weapons
Weapon Name | Base DMG | Speed | Weight |
Combat Knife | 9 | Fast | 1 |
Bowie Knife | 11 | Fast | 1 |
Sickle | 15 | Medium | 3 |
Lead Pipe | 15 | Medium | 3 |
Machete | 16 | Medium | 2 |
Hatchet | 16 | Medium | 3 |
Pipe Wrench | 16 | Medium | 2 |
Pitchfork | 24 | Medium | 6 |
Ski Sword | 44 | Medium | 3 |
Guitar Sword | 40 | Medium | 3 |
Chinese Officer’s Sword | 25 | Medium | 3 |
Commie Whacker | 6 | Medium | 2 |
Boxing Glove | 23 | Medium | 1 |
Board | 26 | Slow | 3 |
Baseball Bat | .2 | Slow | 3 |
Walking Cane | 22 | Medium | 2 |
Shovel | 22 | Slow | 6 |
Golf Club | 25 | Slow | 3 |
Pool Cue | 37 | Slow | 1 |
Multi-Purpose Axe | 27 | Slow | 4 |
Fire Axe | 42 | Slow | 3 |
Sledgehammer | 46 | Slow | 12 |
Ancient Blade | 24 | Medium | 3 |
Assaultron Blade | 32 | Medium | 3 |
Binoculars | 7 | Slow | 2 |
Blade of Bastet | 53 | Medium | 3 |
Chainsaw | 1 | Fast | 12 |
Cultist Blade | 29 | Medium | 3 |
Cultist Dagger | 20 | Fast | 1 |
Death Tambo | 28 | Medium | 0.5 |
Deathclaw Gauntlet | 48 | Medium | 10 |
Drill | 22 | Fast | 2.4 |
Grant’s Saber | 26 | Medium | 3 |
Knuckles | 17 | Medium | 0.5 |
Lead Pipe | 17 | Medium | 3 |
Mole Miner Gauntlet | 33 | Medium | 15 |
Nailer | 32 | Medium | 3 |
Pitchfork | 24 | Medium | 2 |
Pole Hook | 46 | Slow | 7 |
Power Fist | 48 | Medium | 4 |
Revolutionary Sword | 25 | Medium | 3 |
Ripper | 4 | Fast | 6 |
Rolling Pin | 15 | Medium | 1 |
Security Baton | 23 | Medium | 2 |
Shovel | 17 | Slow | 6 |
Sickle | 22 | Medium | 3 |
Spear | 25 | Medium | 2 |
Switchblade | 28 | Fast | 1 |
Tire Iron | 22 | Medium | 2 |
War Drum | 45 | Slow | 20 |
Throwing Weapons and Mines
Weapon Name | Base DMG | Range | Weight |
Throwing Knives | 75 | 12 | 0.25 |
Tomahawk | 100 | 12 | 0.7 |
Molotov Cocktail | 50 (8 Burning) | 94 | 0.5 |
Baseball Grenade | 125 | 94 | `1 |
Fragmentation Grenade | 150 | 94 | 0.5 |
Plasma Grenade | 200, 200 (Energy) | 94 | 0.5 |
Fragmentation Mine | 150 | 94 | 0.5 |
Pulse Mine | 175, 175 (Energy) | 94 | 0.5 |
Cryogenic Grenade | 100 | 94 | 0.5 |
Dross | 5 | 94 | 0.5 |
Hallucigen Gas Grenade | 1 | 94 | 1 |
Nuka Grenade | 250 | 94 | 0.5 |
Nuka Quantum Grenade | 300 | 94 | 0.5 |
Orbital Strike Beacon | 1 | 94 | 1 |
Pulse Grenade | 175 | 94 | 0.5 |
Pumpkin Grenade | 80 | 94 | 0.5 |
Cryo Mine | 175 | 94 | 0.5 |
Fragmentation Mine | 150 | 94 | 0.5 |
Nuke Mine | 250 | 94 | 0.5 |
Plasma Mine | 200 | 94 | 0.5 |
Explosive Weapons
Weapon Name | Base DMG | Fire Rate | Range | Accuracy | Weight |
M79 Grenade Launcher | 92 | 4 | 120 | 18 | 8.9 |
Legendary Weapon Effects
You have a chance of getting Legendary Weapon Effects if you defeat a strong enemy which has stars near its name. This equipment offers you extra bonuses as well as buffs when being used.
There is a modifier in the name which lets you identify whether or not the item is legendary. Let’s take a look at the modifier names and what the do:
- Anti-Scorched: 25% extra damage vs Scorched enemies but 20% less against all other enemies.
- Anti-Armor: 50% armor is ignored.
- Assassin’s: 10% damage increase to players.
- Berserker’s: The lower your Damage Resistance, the higher your damage.
- Bloodied: More damage when low health.
- Concussive: 33% increased chance of VATS hitting.
- Executioner’s: 50% increase in damage vs low health targets.
- Explosive: Bullets explode dealing 15 AoE damage.
- Exterminator’s: Mirelurks and bugs take 50% more damage.
- Furious: Consecutive hits on a target increase your damage.
- Ghoul Slayer’s: 50% more damage dealt to ghouls.
- Hunter’s: 50% more damage dealt to animals.
- Instigating: 2x damage against full health targets.
- Junkie’s: More damage if you have chem withdrawal effects.
- Mutant’s: 10% increase in damage if you are mutated.
- Mutant Slayer’s: 30% increase in damage to Super Mutants.
- Never Ending: Unlimited ammo capacity.
- Nocturnal: More damage during the night.
- Stalker’s: 100% VATS accuracy when not in combat but 50% more AP cost.
- Suppressor’s: Enemies deal 20% less damage for 3 seconds.
- Troubleshooter’s: 30% increase in damage to robots.
- Two Shot: Your gun fires an additional projectile.
- Zealot’s: 30% increase in damage to Ghouls.
Weapon Mods
You can craft mods and then apply them to your weapons in order to modify them. There can only be one mod of a single type on one weapon. Simply craft the mods using the required items when you are at one of the workbenches in the game.
Mods are necessary once you get to the later stages of the game. Let’s go ahead and take a look at all of the mod types in Fallout 76.
Gun Mods
- Receivers: Also known as the Capacitor, receivers increase your damage and give you other benefits such as critical hit chance. Use these mods for more damage.
- Barrels: You need to have an automatic barrel in order to make sure your automatic weapon can actually work as an automatic one. Same goes for the sniper rifle and the sniper barrel.
- Grips: Grips, together with stocks help stabilize a weapon and ensure your guns are more accurate as well as have longer range.
- Magazines: Magazines can affect the size, as well as the amount of bullets and the reload speed that you have. Definitely a must have for your gun.
- Sights: It should be quite obvious, they help you aim better at both short and long range.
- Muzzles: Muzzles can help you in many situations. Bayonets can be make your weapon melee, Suppressors hide sound and Compensators reduce the recoil. Great stuff!
- Paint: You can paint your mods.
Material Mods
These mods might be seen as paint mods, but they can also increase damage by changing the material that is used on the weapon. Currently, these mods are only available for Rolling Pin and the Baseball Bat
Upgrade Mods
These mods increase your damage and often the damage type as well. They occasionally end up helping armor penetration too, literally changing the way a weapon is used.