EA DICE has laid forward their stance on microtransactions in Battlefield 5. Developers do not wish to see the gaming experience of players ruined by real money, the way it did in Battlefront 2. It seems the company learned something from Battlefront 2 and made changes to the way it monetizes its AAA games.
An extensive blog post on the official EA website discusses the role of currency in Battlefield 5. As it stands, Battlefield 5 will have two types of currencies in the game. One is the Company Coin which is the custom currency in the game. Company Coin can only be got through progression in Battlefield 5 gameplay. Whereas, the other one called Battlefield Currency involves real money.
DICE wants the fans to know that the money used in the second currency would not provide an advantage. Its mere purpose is to enable players to buy special Battlefield 5 items. Other than that, it is not at all going to be a pay-to-win tactic.
The extent of promoting fair play is that microtransactions won’t be available at launch. DICE made this decision so that players would first get to know the basic currency of the game. Once, players get familiar with Company Coin then the option to pay real money would open.
Moreover, another argument suggests that gear does not fit the same to every gamer’s style. So, the premium currency is in no way going to enable an edge to you, as DICE claims. Besides, DICE disregarded microtransactions as being a threat to Battlefield 5 by stating:
Our belief is that real-world money should not enable pay-to-win or pay-for-power.
This statement coming from a company that used a pay-to-win in Battlefront 2 means something. Battlefield 5 has seen enough backlash from the community for its political agenda and erroneous take of World War 2. Adding a pay-to-win model similar to Battlefront 2 would have meant DOA for Battlefield 5.