Already being called top-tier and OP, Nightmare in Soul Calibur 6 wields the powerful Soul Edge himself and can bring destruction to the enemy from any range. Find out more about his playstyle and utilizing it properly in Soul Calibur 6.
Soul Calibur 6 Nightmare Strategy
The Nightmare or more precisely the Azure Nightmare was once a brave and just knight known as Knight Seigried. However, upon harnessing the power of Soul Edge, corruption overcame him.
However, all this power does not come without its benefits in terms of strength. Nightmare can use his powerful sword to charge attacks and deal a good amount of damage on them.
These work from mid and close range and will even knock opponents out of the ring. Overall, this character’s damage potential is insane.
All of the following attacks have revenge properties on them so even if an opponent attacks you while you are in the animation of these attacks, you will counter them and still manage to damage them.
Additionally, these attacks have incredible pushback effect so utilize them to corner your enemy and apply pressure.
- Blood Storm: f + A, A
- Double Avenger: f + B, B
- Adamantine Cracker: f + K
Terror Charge Stance
After you land either of the above revenge attacks and should you counter the enemy’s attack in the process, you perform Dire Vengeance attack that will put you straight in the Terror Charge Stance.
Under this stance, you can perform certain attacks that would have otherwise required the use of Soul Charge.
Two decent moves in this stance are Death Lord’s Impalement (f + B, B, B) and Malicious Lord’s Destruction (K, B), the former being safe on block.
The normal attacks, Soul Smasher (d + A + B) and Double Death Strike (b + K, K) turn into attack throws in this stance.
Grim Stride Movement
You can cancel into this special movement stance from moves like Shoulder Rush (by inputting f, hold f + K, f) and Ether Splitter (by inputting f, hold f + B, f).
Alternatively, you can trigger the Grim Stride on its own simply by doing a quarter-circle forward motion.
In the Grim Stride rush, deal stamina damage via the Grim Launcher (B) or use the guard-impact move, Grim Fang (A) to beat out the vertical attacks of the opponent.
You can also opt out of this movement system by simply inputting nothing in the Grim Stride stance and crouching.
Night Side Stance
This stance allows you to deal damage with quicker attacks, which you will not find outside of the stance. You can cancel into it by the moves: Plague Spreader (hold A) and Blood Storm (f + hold A).
Alternatively, while you are crouching, just hold B as you rise to enter the Night Side stance with a combo. In the stance, you get access to Night Front Kick (K) that is good for counter hits but is unsafe on block.
You can also choose to switch into Grime Stride stance by simply inputting quarter-circle forward during the Night Side stance and keep up the pressure on the opponent.
You can also transition into this stance while dodging close-ranged attacks by inputting b + B + K. While you are dodging this way, input the commands for Phantom Star (A, B) to land a lethal hit performing huge damage.
The Dark Reconquista Critical Edge strike is a slow yet damaging attack that can be delayed by holding the command button. If charged to the maximum duration of time, the damage is astounding.
Otherwise, even without delaying, the move is invulnerable to high and mid attacks, and will even have guard-impact properties should the revenge be activated. Following up the Critical Edge with A, A, B, B mostly leads to a devastating combo.
With soul charging, you are given access to new follow-ups from your existing stances. In the Night Side stance, you can perform Phantom Lord’s Gammadia (B, A, B) for a damaging combo.
Dire Vengeance will also be given a ‘lethal-hit’ property if revenge is activated on moves like Blood Storm (f + A, A) or Adamantine Cracker (f + K).
Moreover, during Grim Stride, you can execute Grim Lord’s Auto-da-fe (K, K) for good pushback and even ring-outs. At the end of your utilization of Soul Charge, a transition into the Terror Charge stance takes place for even more offensive options.
The Reversal Edge can be coupled with any one of the attack buttons: A, B or K, each resulting in different effects:
Following up with A, a strike is unleashed causing huge stamina damage and even the capability of crushing the opponent’s guard. However, on a block, it is unsafe so stay prepared for the punish.
Following up with B, you can enter the Night Side stance and if the move successfully hits and the opponent’s guard is crushed, you can follow up with the moves that come under the stance.
Lastly, following up with K, you perform an attack throw, which on hit, will let you transition into Terror Charge stance. However, on a block, the move is punishable.
How to Beat Nightmare
Beating Nightmare is no easy task since he seems faster, better and stronger than you in almost all aspects. Still, there is a good strategy that can lead you into successfully beating the Nightmare if followed properly. Here are the steps that you need to explore or follow:
- Exploring Effective Range:
The first thing that you need to get done is to explore the most effective range of your character. Be it mid-range, close-range or long-range, you must know which range is most effective for you.
Moreover, the recommended range for beating the Nightmare is mid-range since his guard bubble and ABK would not hit you and since any other range increases taken damage or decreases attack speed.
- Explore Lethal Moves & Combos:
Good News! We are not talking about exploring Nightmare’s moves but exploring your own character’s lethal moves and attacks. You should learn all your hits and combos and understand their purpose and their speeds. Combos are the best way to knock down the Nightmare.
- Use Flipping Block
One of the best combat strategies which most of the players seize to attempt is ‘Using the Block’. Whenever Nightmare dashes forward, do not quickly act and try to dodge or dash, instead use Block to block most of his normal low level attacks. This will not only buy you space to think but also give you opportunities for a quick counter attack.
The combo movements with the Nightmare are pretty easy and advantageous and you don’t necessarily need to master each move in order to do it perfectly. Here are a few Combos you must learn with Nightmare.
Guard Break Attack
If you press ‘Back + A’, you will do a guard break attack which will diminish he enemy’s guard and let you break it up and beat him down.
Hold on B and G and then release B to put yourself into side stance where you can get your followup.
Press ‘Forward > Forward + A’ to get a guaranteed sweep followup. Even if the opponent attempted to roll out, it will still act like a lethal hit.
Pressing ‘Up, Up/ Down, Down K’ will trigger an earthquake style attack. If not blocked, the attack will give a guaranteed followup.