Treyarch has finally released a statement to discuss Black Ops 4 servers. It was reported that Black Ops 4 servers had a downgrade from being 60hz in its Beta to now 20hz. Everyone noticed the change due to the slow performance of the servers and Treyarch now has a reason to explain why they did this.
Treyarch issued a statement on Sunday to discuss this matter. Treyarch said that it’s “constantly working to optimize the game.” They will roll out updates in the near future to improve the overall experience for the users.
We’ve also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors.
As the game has now launched worldwide. Treyarch says that it’s working continuously to fine tune the network performance around the globe by using the real world data they have collected. The team says that they will release updates in the upcoming weeks to improve the overall network experience.
The launch is just the beginning for Treyarch, they want to make Black Ops 4 the best-supported game they have ever made. This best-supported game journey involves improvements, adjustments, and additions.
Treyarch has already done a great job while listening to the community feedback since Black Ops 4 beta. Armor changes were made for launch along with some in-game map changes suggested by the community.
There’s a lot of work still left to do. PC aimbot has already been reported by the community and it’s one of the things the developers take very seriously.