Consumables have been a part of the zombies game mode in Call of Duty but never before in a manner and scale as large as this. Our Black Ops 4 Zombies Elixirs Guide will be walking you through all of the consumables that are at your disposal when you are shredding down hordes and activating various different machines in Zombies mode.
Black Ops 4 Zombies Elixirs
There are lots of consumables that you can use. They last for a short amount of time and you are allowed to select four of them for the length of the match.
We will be looking at all of them one by one so that you are aware of how they can be used and whether or not it is worth taking any of them with you.
You can earn Elixirs through the Laboratory. You can use the Nebulium Plasma to purchase various different Elixirs and then add them to your inventory using the Create a Class menu.
Always Done Swiftly
You can move faster when aiming down sights. It lasts 5 minutes.
Anywhere But Here!
Teleport nearby and knock back all zombies near you.
Emit a burst of fire when you take melee damage. It lasts three hits.
Cooldown is refreshed on all equipment.
Your headshots can insta-kill. It lasts 2 minutes.
Nowhere But There
You teleport to a downed player.
Killed zombies fall straight up for 25 minutes.
Your stockpile’s ammo is used instead of inventory.
You cannot take damage from player traps.
Power up drops 500 of your points.
For five hits, melee attacks have chained damage.
Your special weapon charges faster for 5 minutes.
You keep your perks upon revival. Can only be used once.
Power-ups last longer for 5 minutes.
Now You See Me
All zombies chase you for 15 seconds.
Ctrl + Z
Two zombies near you become allies for 15 seconds.
In Plain Sight
Zombies will ignore you for 10 seconds.
A Carpenter power-up the item will spawn for you.
Chance for you to reload without any ammo cost for 4 minutes.
Who’s Keeping Score?
You get a Double Points power-up item.
Your melee attacks do 5x damage for 1 minute.
You get a new shield.
Spawns a Fire Sale power-up item.
You get one ammo in your pile for every 10 points. It lasts 1 minute.
For 3 minutes, lose points before you start losing health.
You get a 1250 points power-up item.
For 30 seconds, you get a sale on wall buys.
No ammo consumption for 30 seconds.
Undead Man Walking
Zombies slowed down for 1 minute.
A full power-up item is spawned
Second wall purchase already has Pack a Punch effect on it.