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Black Ops 4 Best Loadouts Guide for All Playstyles

In our Call of Duty: Black Ops 4 Best Loadouts Guide, we have detailed five different loadouts for different types of playstyles. We will be making the best out of ten slots available to maximize the potential of each playstyle.

These multiplayer loadouts are based on the personal preferences and may or may not suit your playstyle. It goes without saying but you should not take these loadouts exactly the way they are and change things to see what works best for you.

Black Ops 4 Best Loadouts

In Call of Duty: Black Ops 4, players use the Pick-10 system that means you can equip 10 things in your loadout. While it limits your options, we will be maximizing the output of our combinations.

Moreover, we will not use any setup for shotguns because it requires a highly unique playstyle. There will one loadout for each class type of weapons i.e. ARs, SMGs, TRs, LMGs, and SRs.

Assault Close Combat

  • Primary: VAPR-XKG with Reflex Sight and FMJ
  • Secondary: Mozu
  • Gear: Equipment Charge
  • Equipment: Special Issue
  • Perk 1: Scavenger
  • Perk 2: Lightweight
  • Perk 3: Ghost
  • Wild Card: Primary Operator Mod

The loadout is designed for players who like stay close to the enemy lines and will be very strong in places where you have to hold objectives.

Vapr-XKG is an amazing AR with a very high rate of fire that can be very beneficial in case you have to hipfire at a very close range. Lightweight and Ghost allow you to be very mobile in both CQCs and open fields.

Ideal specialist for this composition is *Seraph* as you will be playing really close to the enemy lines. It can be of great help to summon your team right where you want and her pistol can one-shot people. You can use Battery as a Specialist in this as well if you want to be more of a glasscanon.

Stealthy SMG

  • Primary: Spitfire with Suppressor, Fast Magazine, and Quickdraw
  • Gear: Stim Shot
  • Equipment: Concussion
  • Perk 1: Tactical Mask
  • Perk 2: Dexterity
  • Perk 3: Dead Silence
  • Wild Card: Primary Operator Mod

This loadout is best for players who like to hunt enemies down and can clear the area very fast if played right. You can use the stealth approach to kill multiple enemies at the same time.

Tactical Mask provides the necessary resistance from enemy abilities and Concussion will help in stunning the crowded places so you can move for a kill.

You should use Ruin as a specialist with this combo as he is highly mobile and can dish out insane damage with his abilities as well. Grappling Hook, especially, can help you move places in case you are pinned down.

Fire, Kill, Reload Repeat Tactical Rifle

  • Primary: Swordfish with Reflex Sight, FMJ, and Grip
  • Gear: Stim Shot
  • Equipment: Frag
  • Perk 1: Scavenger
  • Perk 2: Lightweight
  • Perk 3: Dead Silence
  • Wild Card: Primary Operator Mod

A very ideal loadout for players who like to go from one objective to another. Swordfish is one of the strongest guns in the game and can dish out crazy damage.

Your perks will allow you to move around without getting spotted and Stim Shot can refill your HP in case of a lot of damage. Battery will be a great specialist for this combo as she has the potential to clear camping spots. This loadout will work better if you are good at holding places or providing cover.

A Walking Turret LMG

  • Primary: TITAN with NVIR, Long Barrel, FMJ
  • Gear: Equipment Charge
  • Equipment: Special Issue
  • Perk 1: Flat Jacket
  • Perk 2: Cold Blooded
  • Perk 3: Team Link
  • Wild Card: Primary Operator Mod

This setup is specifically made for Torque players. You can abuse his shield to do some insane damage. FMJ attachment means you can do damage through walls as well and with high penetration on LMGs, you can shred through enemies in no time.

Special Issue and Equipment Charge combo will allow your shield to recharge faster with Flat Jacket and Cold Blooded perks decrease your damage taken.

Old Blood and Guts Sniper Rifle

  • Primary: Koshka with Compact Scope and 2-High Caliber
  • Secondary: RK-7 Garrison
  • Gear: Acoustic Sensor
  • Equipment: Special Issue
  • Perk 2: Lightweight
  • Perk 2: Skulker
  • Perk 3: Ghost
  • Wild Card: Greed 2

If you are a mobile sniper, this ideal loadout can also be very effective at a close range.

You can play beside your team to clear up tight spots to progress further and the Acoustic Sensor will mean you will be able to hear anyone coming close to you.

If you are playing as a Nomad on this setup, you can effectively look down an area for your activities. Secondary Weapon is a necessity in this setup in case you are engaged on in close combat.

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