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UPDATE: Twitter Is Not Happy About 100-Hour Work Weeks For Red Dead Redemption 2 Development

[UPDATE]: Following backlash from the community, Kotaku reached out to Rockstar Games. The studio has clarified the situation. According to Rockstar, the senior writing team had to work 3 100-hour work weeks, not years.

The studio added that they don’t force overtime on their employees, it’s their own choice and they don’t expect this from the devs.

I’m just not one of them! No one, senior or junior, is ever forced to work hard. I believe we go to great lengths to run a business that cares about its people, and to make the company a great place for them to work.

Developer Rockstar Games is under heavy fire on Twitter following the reveal of several 100-hour work weeks during Red Dead Redemption 2 development.

In a recent interview, Rockstar’s Dan Houser noted that the team has been “working 100-hour weeks” several times. Turns out developers and Twitter users are not happy about it.

Soon after the interview went online, developers took to Twitter to criticize Rockstar over 100-hour work weeks during Red Dead Redemption 2 development. Here are a few examples of how much devs are angry.

While 100-hour work weeks are definitely not a good thing. But, we need to realize the difference between devs willingly doing it and Rockstar forcing them to do it.

Rockstar Games is one of the most respected games developing studio in the industry. Clearly, the studio must have compensated the devs working the extra hours. There is also a possibility that the devs are passionate and are working 100 Hour Work Week off their own will.

Also, developers and other people being angry over this is understandable, as they make very convincing points regarding the 100 hour work weeks for Red Dead Redemption 2 development.

Speaking of the game, Rockstar Games has confirmed that it will take 60 hours to complete the game’s story. This is despite the fact that Rockstar has cut 5 hours of content from the story.

According to Dan Houser, the game’s protagonist, Arthur Morgan, had a second love interest. This story arc was over 5 hours long but devs cut it out as they felt that it “didn’t work”.

Aside from this 5-hour story content, Red Dead Redemption 2 side quests were also cut. Houser revealed that the reason behind cutting these missions was that “they were never going to work technically or be quite slick enough, or they felt superfluous”.

The game will also see the return of the iconic Dead Eye system. But, this time around it is much more than just target marking. Red Dead Redemption 2 Dead Eye system will expand as the game progresses.

Players will not only be able to mark target to execute quickly but, Dead Eye system also reveals enemy weak spots and more.

Not only that, Rockstar has explained how holsters will work in the game. In addition to allowing players to carry more weapons, Red Dead Redemption 2 holsters will also protect them from degradation.

Red Dead Redemption 2 is an open-world action game developed by Rockstar Games. The game will launch on October 26, 2018, for PS4 and Xbox One.