Cyberpunk 2077 is one of the games that will change how developers think and make video games. From what we have seen so far, it has the potential to be the game of the year. If only we knew when it is releasing. We got some new information regarding Cyberpunk 2077 optimization, which you all would be interested in.
Cyberpunk 2077 Optimization Started From The Beginning
Cyberpunk 2077 Lead Cinematic Animator Maciej Pietras talked about Cyberpunk 2077 optimization. He mentioned that Cyberpunk 2077 optimization started from the very beginning so that it does not put a lot of stress on the hardware. He also mentioned that the game will not be limited by hardware.
While that is what the developer said regarding Cyberpunk 2077, it is hard for me to believe that the PC version of the game will not be held back by the console version. The following is what Pietras had to say regarding the optimization of Cyberpunk 2077:
From the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that’s probably what you see running the demo is a PC with like an i7 and 1080TI, so it’s not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that.
Cyberpunk 2077 won’t Be Limited By Hardware
There is little that we know regarding when Cyberpunk 2077 will launch but from what we are hearing, there is a chance that the game will launch in 2019. CDPR has confirmed that the game is meant for this console generation, so that is a hint. Pietras further went on to talk about how the hardware is not a limiting factor for Cyberpunk 2077 and the following is what he had to say regarding the matter:
You know we’re working on the Red Engine which we are still upgrading. You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization. Simply because of that, I don’t think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there’s nothing there that we were trying to hide.
From what we have seen so far, the development of Cyberpunk 2077 is going very well indeed. We are looking forward to a final build of the game. It will be interesting to see what the game has to offer and how it impacts the gaming community and the development of future games as well. For more information regarding the game, stay tuned.
Let us know what you think about Cyberpunk 2077 and whether or not you are interested in playing the game when it comes out.