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DirectX Raytracing Added In New Windows 10 October Update

DirectX Raytracing is the API that is going to support real-time ray tracing on Windows 10. Microsoft has worked pretty hard to make Windows 10 the best operating system for gaming. DirectX Raytracing will roll out to all users in the upcoming Windows 10 update.
 
Windows 10 will roll out in batches so not everyone is going to be able to update on day one. This is something that we have seen in the past.

Nvidia RTX 2080 has already been released and the RTX 2080 Ti is going to be coming out in a few days. The bare minimum requirement for real-time ray tracing, the RTX 2070 is going to come out later this month.

Having that said, the hardware is available on the market right now and people have already got it. More options will be available in the upcoming days. The software to support this new tech is now announced, which will be rolling out to users later this month.

What does this mean for gamers you ask? Microsoft had the following to say in this regard:

DirectX Raytracing allows games to achieve a level of realism unachievable by traditional rasterization. This is because raytracing excels in areas where traditional rasterization is lacking, such as reflections, shadows and ambient occlusion. We specifically designed our raytracing API to be used alongside rasterization-based game pipelines and for developers to be able to integrate DirectX Raytracing support into their existing engines, without the need to rebuild their game engines from the ground up.

On the development side of things, this new technology is going to make things easier for the developer. It will help them in making games more realistic without using trickery with elements and assets. The following is what Microsoft had to say in this regard :

Developers in the future will be able to spend less time with expensive pre-computations generating custom lightmaps, shadow maps and ambient occlusion maps for each asset. Realism will be easier to achieve for game engines: accurate shadows, lighting, reflections and ambient occlusion are a natural consequence of raytracing and don’t require extensive work refining and iterating on complicated scene-specific shaders.

The RTX 2080 Ti is going to be coming out in a few days. Even though it has been delayed twice, reviewers have got their cards and it is more than likely that they will be available by the end of the month if not in the next few days.

Let us know what you think about DirectX Raytracing being introduced in the new Windows 10 update.