Destiny 2 Forsaken the Shattered Throne Dungeon Walkthrough Guide

See what the latest secret mission titled The Shattered Throne in Destiny 2 Forsaken is all about. We cover details including the strategy to complete Destiny 2 Forsaken The Shattered Throne and the rewards associated with it.

Destiny 2 Forsaken The Shattered Throne

Remember, before attempting anything else, there are two requirements to be fulfilled: you have completed the entirety of Forsaken campaign story and have gained access to The Dreaming City.

Thanks to the secret Last Wish Raid that was triggered earlier this month, Destiny 2 players now have access to new missions.

You will also want to make sure that you are at least at Power Level 570 as all the enemies and especially the boss fight can be grueling and unforgiving otherwise.

The boss is actually at around 590 Power Level, so go in with your friends, maybe three in total just to get the best result.

Since this will be a tough fight, you are in for some Powerful Gear as the reward.

Acquiring the Quest

One of these new quests is the Shattered Throne which you can acquire by heading to the Confluence via the portal in northeast in Rheasilvia in The Dreaming City.

Then you will need to enter one of the three portals there, the one that is near the Oracle Engine.

Alternatively, you can just make your way to the northwest region of The Dreaming City via the Harbinger’s Seclude. Either way, you are treated to a big portal that leads you straight to the dungeon – Mara Sov’s Throneworld.

Fighting through the Dungeon

Upon first entering the dungeon, you will have to fight off against some standard enemies and a Labyrinth Architect. After doing so, wait for a symbol of an animal to pop up.

Use the symbol (it’s random) and the head to the corresponding plate to fight against another Architect.

Repeat the cycle again with different symbols and clear out a bunch of enemies before you are directed to a second area within the dungeon.

Keep descending down to come across two Hobgoblin snipers. Take cover and eliminate them with a little patience and resilience.

Continue forward to deal with some Ogres and then onto a small section where the ‘Slow debuff’ status will be applied on you, making you unable to jump twice consecutively.

Moving forward and eliminating some Taken enemies, you will come across the Ogre mini boss and with him, the wizards named Keepers of Petitions.

Killing the Ogre is slightly tricky; you cannot deal damage to him unless you take down his shield first. Therefore, first proceed to eliminate one of the wizards so they drop a special orb which gives you the Petitioner’s Mark buff.

This has a timer, which if it runs out, you will die immediately so keep collecting orbs to reset the time. When you have collected the fourth orb, the buff changes to now read Petitioner’s Burden.

Now, with this status, you can proceed to take down the plates surrounding the Ogre and he will be vulnerable to your bullets now.

Proceeding forward, now you will face the menacing two Taken Knights along with the main boss of the dungeon. The knights are Dȗl Incaru, the Eternal Return, and Ba-Kuur, Fatesmith of Incaru.

A similar concept appears here as well. There is a buff, the Finite Thought orb, that is associated with a timer which upon going down to zero results in your death.

To reset the time you can jump on the pedestal or stone in the middle of the area, only when it glows blue.

To make the Knights vulnerable to damage, destroy the crystals behind them and then deliver some decent damage. You will also need to fight some smaller, weaker enemies simultaneously.

After doing so, focus entirely on the boss and deal with him successfully to earn gear that is more powerful than Level 570. Now then, let us wait for the next quest, eh?