Shadow Of The Tomb Raider “Was Not Ever Meant To Be Historically Accurate”

Shadow of the Tomb Raider is the final game in the reboot trilogy and it is out now if you are interested in checking out. Lara Croft has been getting a lot of heat from reviewers that claim that she is neocolonialist. There were people that thought that Lara did not respect the culture of the tribe in the game.

Rich Briggs, senior brand director of Crystal Dynamics touched on this matter and he explained how the team was very careful not to disrespect any culture in any way. The following is what he had to say in this regard:

When we were looking at how we portray different cultures, there were a couple of things that we held as important. One, we worked with [a] historian, even though it was not ever meant to be a historically accurate representation of these cultures. We have a narrative that we want to tell. We borrow and combine different elements from different cultures in order to do that. But we did want it to feel like it could take place. It could be rooted in historic events.

Developers do go to great lengths in order to prevent such things from happening. But people do find things to create issues about when you have a very successful game on your hands. I think this is what has happened here as well. He further went on to mention the following:

We tried to make a point of Lara coming in and realizing that it’s not just all about her. She does have, by the end of the game, a much wider view of Paititi and, as a result, of her place in it.

Shadow of the Tomb Raider is one of the games that will support Nvidia RTX real-time ray tracing and while this game has been released the feature is going to be released in an upcoming patch.

Let us know what you think about Shadow of the Tomb Raider and whether or not you have enjoyed the game.