Red Dead Online is going to learn as much as possible from GTA Online. According to Rockstar Games, Red Dead Online comes with “complex competitive and cooperative” experiences.
When revealing the first details of Red Dead Online, developers explained how much they learned from GTA Online and the original Red Dead Redemption multiplayer. Freeform gameplay is at the heart of Red Dead Online just as it was at Red Dead Redemption multiplayer and GTA Online. Red Dead Online will take these ideas one step further.
Red Dead Redemption’s multiplayer was a real leap forward for us at the time. It was the first game that hinted at the real opportunities for open world multiplayer beyond cities, where the world was open as a place to create your own freeform gameplay, while at the same time was as a sort of living lobby for other, more structured kinds of game modes. Red Dead Redemption 2 will take those ideas much further and combine that with everything we’ve learned in the years since then with our favorite elements from Grand Theft Auto Online about how to make really fun and complex competitive and cooperative experiences in open worlds, and how to introduce narrative elements into multiplayer.
Red Dead Online is releasing on October 26 for PS4 and Xbox One. The much talked about multiplayer mode is going into beta this November. The beta is open to PS4 and Xbox One users while the mode will be free for all Red Dead Redemption 2 buyers. The multiplayer mode won’t be available at launch and developers explained why.
According to Imran Sarwar, Director of Design at Rockstar North, they consider multiplayer and single player modes separately. Both products will grow and evolve individually. Moreover, they wish to make sure there are fewer issues with the game when it rolls out, hence, the beta.