Cyberpunk 2077 gameplay borrows a notable feature from the pen and paper Cyberpunk 2020. According to CD Projekt RED, the game features a mechanic called “cyberpsychosis.”
Using too many cybernetic enhancements will have a negative impact on V’s mental health. Speaking with Edge Magazine, Quest Designer Patrick Mills explained the mechanic without going into much detail.
All the travails of the flesh fade away, and you become a perfect machine of chrome. But you had to buy those body parts from someone, and now you’re in debt to them; if you need parts, you’ve got to go to their store. You have this very utopian idea of being liberated by technology. And it’s like, not so fast–you haven’t solved the problems. The problems are still there, and technology actually makes them worse. ‘High tech, low life’ is one of Mike’s [Pondsmith, Cyberpunk 2020 creator] mottos.
Cyberpunk 2077 gameplay demo gave us a detailed look but we never saw this feature. It would be interesting to see how deep it is intertwined with other gameplay aspects. It is possible that we will see some way to dampen the negative effects of additional cybernetic enhancements.
I can’t help but compare this to the toxicity feature of The Witcher 3. Too many potions raised toxicity levels in Geralt but there were other potions that helped bring the level down.
Speaking of The Witcher 3, it is clear that Cyberpunk 2077 is a major shift for CD Projekt RED. But according to the studio, they aren’t afraid of change at all. In fact, they are taking development head on.
Cyberpunk 2077 is releasing on PS4, Xbox One, and PC in a couple of years. Expect to see more of the game at E3 next year.