Marvel’s SpiderMan PS4 Suit Mods Guide will help you with all of the mods available in the game along with their function and cost.
There are a lot of mods available on Marvel’s SpiderMan PS4 that give players abilities and effects that will help them in different situations like stealth, combat, aerial combat, and more.
Marvel’s SpiderMan PS4 Suit Mods
With so many mods in Marvel’s SpiderMan PS4, it is difficult for the gamers to know which one is the best for a certain playstyle and that is where our Marvel’s SpiderMan PS4 Suit Mods Guide comes in to help you understand the mods and which mod combinations is best for a certain playstyle.
Each suit in Marvel’s SpiderMan PS4 can be equipped with 3 mods of your choosing and the following is the list of mods that will be available for you to use in the game along with how to unlock them and their cost.
This Marvel’s SpiderMan PS4 Suit Mod unlocks at Level 4 and allows for the generation of focus with gadget attacks along with increasing offense. This mod requires 1 Crime Token.
This mod for SpiderMan Suit reduces the melee damage that SpiderMan receives. Requires 1 Backpack Token and 3 Crime Tokens. This mod unlocks at Level 4.
Long Range Scanner
This mod increases the range for AR Scanner and unlocks at Level 4. Requires 1 Landmark Token and 1 Backpack Token.
This mod increases the amount of XP earned by defeating enemies and unlocks at Level 5. Requires 1 Landmark Token and 1 Crime Token.
Discharge Power Cells
This mod allows for a temporary boost in SpiderMan’s damage after he pulls off the Perfect Dodge and unlocks at Level 5. Requires 1 Landmark Token and 3 Crime Tokens.
While in stealth, this mod allows the enemies to take a little longer to detect SpiderMan and unlocks at Level 5. Requires 2 Landmark Tokens and 1 Backpack Token.
This mod reduces the bullet damage for SpiderMan and unlocks at Level 5. Requires 1 Landmark Tokens and 2 Crime Tokens.
This mod allows for gadget refills with every finishing move and unlocks at Level 8. Requires 1 Research Token and 3 Crime Tokens.
Kinetic Power Cells
This mod unlocks at Level 8 and increases the rate of Focus generation. Requires 3 Crime Tokens ad 1 Challenge Token.
This mod reduces the effect of flashbangs and stun grenades for SpiderMan and unlocks at Level 10. Requires 2 Research Tokens and 4 Crime Tokens.
We attacks will generate more focus with this mod. Unlocks at Level 10 and requires 2 Research Tokens and 3 Crime Tokens.
Increases the heal you receive from Focus. Unlocks at Level 15 and requires 2 Research Tokens and 2 Crime Tokens.
Scanned enemies will remain highlighted until combat starts. Unlocks at Level 15 and requires 3 Research Tokens and 1 Base Token.
Full Charge Capacitors
If your health is 100 or above then the damage will increase. Unlocks at Level 20 and requires 2 Research Tokens and 1 Challenge Token.
Time slows down after Perfect Dodge. Unlocks at Level 20 and requires 2 Research Tokens and 1 Base Token.
Charged Outer Mesh
The suit becomes electrified and any enemy that touches SpiderMan is stunned. Unlocks at Level 25 and requires 2 Research Tokens and 5 Crime Tokens.
Chances to generate gadget ammo while taking damage. Unlocks at Level 25 and requires 3 Research Tokens.
Your combo multiplier does not reset when SpiderMan is hit, however, the number of hits are limited. Unlocks at Level 30 and requires 2 Landmark Tokens and 6 Crime Tokens.
Decreases damage received from rockets. Requires 6 Crime Tokens and 6 Challenge Tokens and unlocks at Level 30.
If the health is too low then this mod automatically uses the focus to regenerate health. Unlocks at Level 35 and requires 3 Research Tokens and 3 Challenge Tokens.
Stun time is reduced for electric truncheons and weapons. Requires 2 Base Tokens and 4 Challenge Tokens and unlocks at Level 35.
Air attacks build up an electrical charge that is unloaded in ground attacks. Requires 4 Research Tokens and 6 Crime Tokens and unlocks at Level 45.
Photo locations are revealed on the map. Unlocks at Level 50 and requires 6 Challenge Tokens and 3 Landmark Tokens.
Best Suit Mod Combinations
There are a number of suits that SpiderMan can equip and each suit comes with a unique ability, almost all of them. However, combining these suits with mods will boost the stats and will give you an unprecedented advantage over your enemies.
The following are the mod combinations suitable for stealth, aggressive, heal, aerial combat, stun, webs, and bulletproof.
- Gel Padding
- Full Charge Capacitor
- Discharge Power Cells
- Long Range Scanner
- Silent Step
- Bio Scanner
- First Aid
- Life Support
- Kinetic Power Cells
- Discharge Power Cells
- Ballistic Inserts
- Stormbolt Discharge
- Reactive Lenses
- Ferromagnetic Harness
- Charged Outer Mesh
- Stormbolt Discharger
- Battle Tech
- Webbed Striker
- Metabolic Converter
- Ballistic Inserts
- Blast Plates
- Threat Sensors
That is all for our Marvel’s SpiderMan PS4 Suit Mods Guide with tips on all of the mods available in the game along with their function and which mods are the best for different play styles.