Capcom has announced that the Resident Evil 2 remake visuals have been upgraded to a quality you’re more likely to see in movies than in a video game. However, that’s only to be expected from a game that’s one of Capcom’s most popular ever, especially given a remake is coming soon.
Atmosphere and mise en scène are some of the most important aspects of cinematography, and any successful survival horror game always needs good atmosphere. Whether it’s the foggy and quiet streets of Silent Hill, the creaky floors and decaying buildings of Condemned, or the bloody and ruined buildings of Resident Evil, atmosphere plays a big role in any horror game.
The Resident Evil 2 remake visuals, according to devs at Capcom, are mainly interested in dampness and darkness, the wet feeling of blood splattered all over a dark and ruined building overrun by hordes of zombies. And Claire Redfield and Leon Kennedy, on his first day at the Raccoon City Police Department, are caught in the middle of it.
The Resident Evil 2 plot is divided into two, as Leon and Claire split up into different parts of the building, dealing with different threats and plotlines. While avoiding the Tyrant, Lickers, and run-of-the-mill zombies, the gore surrounding you, not just red stains on a wall but much more visceral and disgusting, will help to set the mood.
But the gore won’t be the only thing helping the Resident Evil 2 remake visuals, either. The game’s models for its various enemies have also been improved. Capcom used the process of photogrammetry to scan models, add them to the game, and then animate them there, helping all of the zombie models to be more realistic.
The Resident Evil 2 remake will be coming out on the Xbox One, Playstation 4, and PC in January of next year.