According to Ubisoft, players who make one of the many different Assassin’s Creed Odyssey choices won’t be penalized for having to make a tough decision, in contrast to how many other games that involve tough choices in their gameplay work, as they still want players to have fun while doing it.
Assassin’s Creed Odyssey is a new kind of Assassin’s Creed game, not only being in an untapped place and time period (ancient Greece) but also having the choice of two different protagonists, Alexios and Kassandra, each of which will be mutually exclusive in the story unlike Syndicate, where you could switch back and forth between Jacob and Evey Frye.
We’ve already seen an example of how these various Assassin’s Creed Odyssey choices can pan out in the game’s first bit of E3 gameplay. Kassandra is approached by her teacher Archimedes after a mission that resulted in her killing an enemy that she could have also made peace with. While Archimedes was disappointed in her failure, nothing happened that penalized her for it.
Another decision is when you’re sent to assassinate three enemy captains in order to weaken Athens’s grip on an island. However, one of the captains you find has been imprisoned by his own men for desertion. While you have the option to take him aboard your ship, killing him does nothing negative for you and still lets you complete your mission.
Ubisoft’s stance on the Assassin’s Creed Odyssey choices is mainly that they want you to be able to decide whether or not to make short, long, or medium-term decisions. For instance, lying to someone can be beneficial, but other times it won’t be, so it’s up to you to decide which way it will end up going.
Assassin’s Creed Odyssey is slated to come out on October 5 of this year for the Xbox One, Playstation 4, and PC.