Real-time ray tracing is the single feature that Nvidia has been pushing with its upcoming RTX 2080 Ti, RTX 2080 and RTX 2070 GPUs with Battlefield V, Shadow Of the Tomb Raider and more supporting it. However, Bioware has not decided yet if the Anthem will support the Real-Time tray tracing or not.
This is according to Mike Darrah, executive producer, who noted while replying to a fan asking if Anthem will support Nvidia’s Real-Time Ray Tracing or DLSS technologies.
According to Mike, the development team is yet to decide if the Anthem will feature support for Real-Time Ray Tracing or not. He added in another tweet that currently, the answer is just maybe.
We can only speculate as to why Bioware hasn’t decided if the Anthem will support real-time ray tracing. However, given that Battlefield V will feature support for it, the upcoming Anthem will probably support it as they both are using the same game engine, Frostbite.
Speaking of the game, this is the first time for Bioware to develop a game on the live service model and obviously, the studio intends to expand the game post-launch with new content.
However, not all of the post-launch content will be paid as Bioware has confirmed that story DLC will be free for Anthem.
Furthermore, Bioware has also announced a demo for the game which will be available on February 1, 2018. However, the demo will not be public.
Bioware has revealed that only those will have access to Anthem demo who have subscribed to Origin Access Premier or have pre-ordered the game.
As I mentioned before, this is the first time for Bioware to develop a game on the live-service model which has fans worried since Bioware is known for its deep single-player titles.
However, according to the former narrative director at Bioware, the studio is working on Anthem off its own will. James Ohlen, noted that Anthem was not forced on Bioware by publisher EA.
Anthem is a multiplayer action-adventure game in development at Bioware and is scheduled to launch in 2019 for PC, Xbox One and PlayStation 4.