Sekiro Gameplay Evolution Took It From Tenchu To Its Own Thing During Development

Sekiro: Shadows Die Twice was one of the three different Japan-based games that were revealed at E3 2018 this year, and now the studio has sat down to talk about how the game evolved during its development and why Activision was selected to help to publish the game out in the rest of the world.

Despite being the developers of the wildly popular Soulsborne games, From Software doesn’t really have the power to publish its games anywhere outside of Asia or Japan, especially if it’s a new IP that doesn’t have the sort of selling power that a sequel does.

However, that’s when Activision came in and offered to help. The company not only allowed Sekiro to be able to publish the game outside of Asia, but also allowed them complete control over the game’s development, without interjecting and wanting anything else put in.

The Sekiro gameplay evolution, however, is likely going to draw even more people to it than previous Soulsborne games had. While it’s not a Souls game, taking place in a Nioh-like fantasy version of Japan, Sekiro didn’t used to be like that. Instead the game was a Tenchu-inspired game, an action-stealth game focused on ninjas and shinobi.

Considering the game’s plot, where you play a samurai attempting to rescue your lord from people who wish to use his blood for sinister purposes, the two games have a similar makeup. Players in Sekiro will also receive a number of different tools and weapons with the help of their prosthetic arm. As development progressed, the Sekiro gameplay evolution took it and made the game something more.

Sekiro Shadows Die Twice will be coming out on the Xbox One, Playstation 4, and PC on March 22 of next year, so you can see just how much the game has evolved since it first started development when it comes out.