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Digital Foundry Examines Visuals And Performance In Devil May Cry 5 Xbox One X Gameplay

At Gamescom this year, the Devil May Cry 5 demo was one of the many different ones up for grabs, and now Digital Foundry has released a video talking about the visuals and performance of the Devil May Cry 5 Xbox One X gameplay, which looks very impressive and very smooth.

The Devil May Cry 5 gameplay has been out ever since Gamescom began and has gotten very positive reactions from many as they went through a segment of the game and killed a boss named Goliath. Now, Digital Foundry’s video goes less from the gameplay side of the game and more into its visuals and performance.

Being on the Xbox One X, which is seen by many as the most powerful console currently available on the market (even over the Playstation 4 Pro), the Devil May Cry 5 demo is being pushed into top-notch visual quality and performance, with a native 4K resolution and near-constant 60 frames per second.

However, while they lock the frame rate at 60 for gameplay, they unlock the framerate for cutscenes, and make use of motion blur in order to put a more cinematic angle in its cutscenes. If anything, Devil May Cry 5 appears to be making use of the same engine as a previous major Capcom game, Resident Evil 7, whose RE Engine seemed specifically designed to deliver a high-quality cinematic experience on consoles.

Along with the frame rate and resolution, the environments in the Devil May Cry 5 Xbox One X gameplay are quite detailed, with just as much power, apparently, going to them as the framerate and resolution gets, though the sheer detail of the game makes it difficult to pixel-count.

You can watch the full Digital Foundry video about the Devil May Cry 5 Xbox One X gameplay further up this article. Devil May Cry 5 will be coming out for the Xbox One, Playstation 4, and PC on March 8 of 2019.