We have to see some of the very first gameplay of Sekiro: Shadows Die Twice during E3. Since then, we have had more footage to analyze due to Gamescom and we are finally able to see what is the vision that the developers have for this game and tell you our Sekiro: Shadows Die Twice Impressions.
Our Sekiro: Shadows Die Twice Impressions will tell you what we think of the game based on what we have seen so far and how does it compare to Dark Souls.
Sekiro: Shadows Die Twice Impressions
There are a number of takeaways from Gamescom 2018. Sekiro: Shadows Die Twice is a game that may seem like everything else that has been done by FromSoftware but that could not be farther away from the truth.
Sekiro seems to be something completely different in its first impressions, and that is a good thing.
A Fighting Game
This is something that you immediately notice. One of the ways that this game has become famous is that it is from the same developers that are known for creating a game that can break even the fiercest of spirits.
The main way that this game differs from Dark Souls is that it is much more reliant on planning and being careful rather than relying on memory.
Dark Souls is a game that makes you fail time and time again as you struggle to find a way to go through all of the levels.
However, you can decide how you want to play Sekiro and are able to rely on predictable behavior of the enemy to decide how you want to approach the situation.
This is something that is not expected from games that are released in the modern day and age.
Unlike the SoulsBorne games that have come about and every single copycat that has tried to mimic what they do, Sekiro: Shadows Die Twice has absolutely no multiplayer.
The developers have confirmed that this was a decision that they struggled over mightily and they decided that going through the singleplayer route would allow them to develop the mode in a very deep and intuitive way.
The combat and the fact that there will be absolutely no interaction with any other players in the game leaving you to fend for your own means that this is a game that will allow you to have the edge if you are careful with the planning but will downright punish you in a souls like manner if you are even a little bit careless.
Perfect Balance between Action and Stealth
This is something that the people over at FromSoftware have absolutely nailed down. You can immediately see that the game allows you to be stealthy whenever you want to.
However, the fact that there is a hook build into the left arm of your character means that you will have the option to move quite freely and play the way you want to.
Of course, we have not seen the whole singleplayer story as of yet and it may turn out that the game forces you to behave in a certain way as the story progresses but we are very excited from what we have gathered and cannot wait to try both of the different approaches when the game eventually releases.
Those are our Sekiro: Shadows Die Twice Impressions. Let us know what you think of Sekiro using the comments section below!