Nvidia is pushing the Real-Time Ray Tracing for video games some of the game developers have confirmed it for their games. However, the Real-Time Ray Tracing might also drop for the upcoming The Division 2, Anthem and more titles.
A rumor has been making rounds on the internet suggesting that Nvidia is ready to push Real-Time Ray Tracing for upcoming games such as The Division 2, Anthem and more.
It wouldn’t be surprising for the Real Time Ray Tracing to come to games since Nvidia is known for introducing new graphical/visuals features with the help of its GameWorks platform.
However, The Division 2 and Anthem are not the only games that might feature the Real-Time Ray Tracing as the upcoming Battlefield V and Shadow Of The Tomb Raider might also support Real-Time Ray Tracing.
Given that Nvidia has partnered up for the PC versions of the Battlefield V and Shadow Of The Tomb Raider, it is highly likely that these games will support Real-Time Ray Tracing.
However, the Real-Time Ray tracing will only be supported by the next-gen Nvidia GPUs namely the Nvidia RTX 2080, RTX 2080 Ti and RTX 2070. Also, the mid-range and low-end GPUs will not support Ray Tracing since it is resource heavy process and these GPUs won’t be able to handle it.
However, Metro Exodus is the game which is confirmed to use the Real Time Ray Tracing and will be taking full advantage of this new rendering technique from Nvidia.
Speaking of the Real-Time Ray Tracing, Nvidia will be announcing Nvidia RTX 2080 and RTX 2080 Ti at pre-Gamescom 2018 event.
Not only that, the pre-orders for these GPUs will reportedly start right after they will be announced by Nvidia.
Speaking of the upcoming Nvidia GPUs, codenames has leaked online for these Nvidia GPUs which also hint at die shrunk versions coming next year.
According to the leak, the Nvidia RTX 2080Ti is codenamed TU102-300A by Nvidia while the Nvidia RTX 2080 has been codenamed TU104-400A.
Not only that, PNY listed these GPUs on its official website a couple of days ago confirming specs and pre-order pricing of these GPUs.
What do you think of Real-Time Ray Tracing support for video games? Will it change the way games are developed or designed? Let us know your thoughts in the comments.