The developer of Sekiro Shadows Die Twice, From Software, has stated that the game will not be made to attract a certain type of players as many were left in confusion when the game was announced in partnership with Activision.
Sekiro Shadows Die Twice was announced at E3 2018 with a trailer which surprised everyone and can be considered the biggest game to be announced at E3.
We also got to know that it will be much harder than Bloodborne and Dark Souls but it’s not an RPG and also doesn’t have multiplayer. But now Software has officially revealed that they are not going to compromise their vision to attract a certain type of players.
Distributor of Sekiro Shadows Die Twice, Activision made everyone think that they will change or at least modify the game which could result in a downgrade.
To clarify Hidetaka Miyazaki said:
“we are not consciously trying to make a game that is aimed at certain players. We are making games for people who love video games.
When we started discussing what this project would be like, we decided to make a game with a Japanese setting,” said Miyazaki. ” From this comes the discussion about the ninja, which naturally stimulated the discussion of Tenchu, which is a title with which both From and Activision have a story, and from these ideas – Tenchu, Japan and ninja – these stealth mechanics arrive. of course in design. “
This all makes sense and Hidetaka Miyazaki has assured us that there will be no downplay so don’t worry. Miyazaki has also mentioned that Sekiro Shadows Die Twice is not an “evolution of the Souls series” as it has been completely designed from the group up.
Get ready to die a lot in Sekiro Shadows Die Twice when it finally releases sometime in 2019 for Xbox One, PS4 and PC.