The Chief Creative Officer at Sega Toshihiro Nagoshi revealed in an interview how the Yakuza Series could have ended up on Nintendo rather than Sony. The Yakuza Series did great work Sony but one story from the past of Sega’s journey towards game development has exposed what could have been for the action-adventure Yakuza Series.
Toshihiro Nagoshi told the Edge magazine during the interview that Nintendo was quite overwhelmed by the job done on the Yakuza Series:
I’ve never said this before, but while we released this game with Sony, I’d done presentations about it to Microsoft and Nintendo. Back then they said, “no we don’t want it.” Now they say, “we want it!” (laughs) They didn’t understand the reason why I created it.
Nintendo later tried to do two exclusives but failed to succeed as good as Sony. Nagoshi also revealed Nintendo’s obsession with the Yakuza franchise publishers before. At that time Sega had just switched from hardware towards the game development market. The Yakuza Series publishers were keen on proving their worth to the industry. For this reason, Sega developed F-Zero GX and Nintendo was left quite stunned by the quality work the Yakuza Series developers were able to produce with limited resources and budget. The game is still considered a classic in futuristic racing games:
After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we’d made that game, in that timeframe and with that budget, in detail. They were wondering how we’d done it – they couldn’t figure it out. We were able to achieve something a lot higher than what Nintendo had expected.