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Shadow Of The Tomb Raider Is The Most Accessible Tomb Raider Game

A fresh info-update onĀ Shadow of the Tomb Raider has been published by Square Enix. The information released shows that players are being given new options in the game which would enable you to “play the way you want”.

A variety of selections has been revealed for accessibility option. Meanwhile, the difficulty settings on Shadow of the Tomb Raider can also be customized.

The publication on the official website for Shadow of the Tomb Raider provides detailed information on the options tailored to the needs of gamers.

Difficulty settings have been provided individually for the puzzles, traversal and combat modes in the new Tomb Raider game.

Players can choose difficulty from easy, normal, hard and deadly obsession. The flexibility of this setting allows you to choose difficulty separately for each of the three game modes. However, the Deadly Obsession difficulty applies to all modes at once and cannot be altered in between the modes throughout the game progression.

Differences between the difficulty settings are shown on the blog post on the website. This breakdown of differences shows how each game mode is going to be affected by the choice of settings. Hence, this demonstrates the possibility of gaming experience being poles apart in each category (combat, exploration, and puzzles).

Furthermore, there is a wide variety of accessibility selections available in Shadow of the Tomb Raider. The audio accessibility options enable the players to catch the slightest in-game sounds or stick to the subtitles of only the speech which is seriously significant to the storyline of Shadow of the Tomb Raider.

Similarly, several selections would be available to toggle among the vibrations, sensitivity, and camera options. These accessibility options are meant to provide easiness for gamers.

Although Shadow of the Tomb Raider has been described as the hardest game of the series by the Game Director the choices in difficulty settings does give a sense of independence of selection to the gamers.