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Treyarch Reveals Plans For The Next Big Black Ops 4 Beta Update

The first Black Ops 4 beta has come and almost gone as there are just a few hours remaining before it finishes. Beta is always held to get feedback from the players to help sort out issues, bugs and to do what fans want the developers to do. Same goes for Treyarch who has now revealed their content update plan for the second Beta.

Black Ops 4 beta has been receiving a lot of mix reviews and it doesn’t matter if you like Call Of Duty or not, there are some really annoying things that you want Treyarch to fix before the final release. Treyarch has laid out their plans for the upcoming content of the game which will arrive before the weekend 2 starts.

Treyarch is finally going to address the scorestreaks in the game which are clearly underperforming at the moment and they are also looking into the annoying armor issue which they will be discussing in further details soon.

Treyarch has also revealed that a new map will be coming in the second week of Beta alongside a secret new mode which can be Uplink as hinted recently..

Here’s everything Treyarch is aware of and will be tweaking before the next Beta starts:

  • Scorestreaks
    • We’ve made a big pass at tuning the effectiveness of Scorestreaks that are underperforming. This includes: expanding the Hellstorm cluster lock-on radius, increasing the damage per shell of the Lighting Strike, upping the health of the Sentry turret, increasing the Strike Team’s weapon accuracy, improving the Strafe Run’s plane pathing and increasing the Attack Chopper’s targeting capabilities.
  • Movement
    • As promised, we’ve also made some modifications to locomotion, namely to reduce the amount of bunny hopping + sliding combo moves. We realize how important locomotion is to the feel of the game, so this is always a delicate balancing act and we’re taking it slow, starting with: reducing the global jump height by 5 units; slowing down very slightly the acceleration on sliding; and jumping multiple times in a row will now scale down jump height with each subsequent jump.
  • Maps/Modes
    • A pass at performance optimizations has been made across all maps in the Beta for improved framerate.
    • Made a pass at global spawn improvements in various maps and modes.
    • Updated Hardpoint locations and rotation on Seaside.
  • Specialist Weaponry/Equipment
    • We’ve made some tuning adjustments including reducing overall effectiveness of the K9 Unit while fixing some of its more *ahem* egregious pathing issues.
  • Armor
    • Because we know this is a hot topic, we’re going to address it separately with a dedicated thread. We did say that we wanted to leave this alone until more content is unlocked, and we’ve had more time to crunch the data from all of the content in the game. For now, we are making some early tweaks which we’ll discuss in a later post.

Are you playing Black Ops 4 Beta? Let us know in the comments below.