Fallout 4: New Vegas is an ambitious project which has been approved by Bethesda itself. The devs have been keeping us updated regarding the various aspects and stages of the game and here we have another update regarding the game that shows us the vision of the game and takes us deeper into what it is. The following is what the devs had to say regarding the matter:
Development in the Level Design team has been focused but steady, with work being directed mostly on minor locations and the detailing needed for them. Places like the shacks we showcased a week ago, and other smaller one-off locations found throughout the wasteland that have little importance to the overall plot have seen the bulk of this focus, which has allowed us to further populate the wasteland with points of interest.
The team also talked about the different locations in the game and how this will affect encounters. The devs want Mojave Wasteland as well as other locations to be interesting. Which is not shocking, if the areas are interesting than that means that there is a higher level of immersion and players will be in that area for a longer time before they get bored. The following is what the devs had to say in this regard:
Focus has continued to be placed on world space assets, with additional work on weapons carrying on alongside. It’s been fantastic to see the positive response the 10mm SMG has garnered, and it’s always great to see the feedback and excitement many of you have chosen to share with us. Rest assured we have more fantastic work from the 3d team to showcase in the coming weeks, so stay tuned from that.
We also learned about the scripting team behind Fallout 4: New Vegas. The devs have already talked about how Fallout 4: New Vegas is not going to be a one to one remake of the previous game. There are going to be some changes that the devs think people will appreciate. The following is what the devs had to say in regards to the scripting team:
Our scripting team has continued on the polishing and tweaking process on the completed core systems for F4NV. Now that many of these systems are in a mostly-functional state, the hard work of making them user-friendly and fun to work with has begun. With the differences between the various systems from Fallout 4 that we’ve retained and the systems from Fallout: New Vegas that we’ve restored, bringing a healthy balance and natural-feeling implementation to these systems is key. When possible, we aim for as cohesive and immersive an experience as possible with F4NV.
Fallout 76 is the upcoming game in the series and while fans are a bit concerned regarding the direction the game is taking Bethesda has been open regarding the game and what it is going to be like. Bethesda will also be coming to Gamescom 2018 so we might get a closer look at the game.
Pete Hines has been very active on social media recently and he has been clearing up misunderstandings regarding the upcoming game as well as providing fans with more information.
Let us know what you think about Fallout 4: New Vegas and whether or not you are interested in playing the game when it comes out.